I dont know if this is any used to you, but when i was making the maps for Book of Skulls (which i will try to continue with again soon i think) i had real trouble keeping track of what objects and monsters i had used.
Without knowing what you've used, it is really hard to get a sense of progression through the game, and you never want to repeat-use objects like wands, rings or special weapons!!
To get around this, i made myself an excel spreadsheet, with VBA macros in it, and yesterday spent some time adapting it a little more. Basically it runs through the .ob files, and lists all the items used in each tower. "Stacks" of objects are highlighted in alternating colours (grey/white) in order to see what objects are bunched together... if the .map file is also available, it will also give you an x/y/f coordinate of where the item is located on the map. I will be looking to do something similar with lists of Monsters in the future.
Because i had a habit of just placing "1 gold coin" in locations where i wanted to later include weapons and stuff, but didnt know what to put there, i have also made it highlight the use of 1 gold coin in Red.
Other features include a complete list of the objects, and how often they occur in the .ob files that have been checked, so that you can check that items are not used too much or too little. I also gave this list a set of 'categories' so you can filter the list and just look at "all blades" for example.
Hope it is of some use! (file attached)
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edit: I've also attached the 'clean' data i was talking about. I think you will need this, as although the PC version has the .map and .ob files (both of which i have re-created in my ripping of data here) you will need also a lot of other sections of data which are only stored in the main EXE even on the PC version.... this is why i think it is best for any editors / readers etc to "rip" the data in this form, and then patch it back in later.
You'll probably find this data set useful for your online version