Hi, thanks for the answer
I'm not doing this the PC way
I have opened a 640x224 screen, where the visable gameplay area is 320x224. Since it's a Super Mario Clone I don't need to go back (scroll to the left) so there is really only 1-direction scrolling involved. Anyways as the screen starts to scroll, using hardware scrolling, I draw one line of tiles to the right outside of the visible area, and also one line of tiles to the left of the visible area, so that once I have scrolled all the way to the right, an exact copy of the current image will at two places on the screen. Sorry if this is a bad explanation but if you have done scrolling on the Amiga, perhaps you understand what I mean
Anyways it all works fine as long as I'm not double buffering the screen. Without double buffering I can almost blit a full 320x224 screen of 16x16 tiles on my 040, but I only plot 13 tiles (2 times, 26 tiles in total, but at different frames - I want this to be playable on a 68000, or atleast a clean A1200), and it takes like 13 frames if I run it with double buffering.
If I do it with Bobs instead (which I often did in my early AMOS coding days) it works fine, but using lots of bobs is no good. I haven't played with Autoback but isn't that only for Bobs?