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Author Topic: Hello  (Read 8929 times)

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Hungry Horace

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Re: Hello
« Reply #15 on: November 15, 2006, 10:14:33 AM »

hehe, yeah i can write you some music. ;)

MED (my preference) or MOD ? any limit to the total filesize or anything? i assume its intro/menu music rather than in-game music... if you really want a tight size-limit i can always make it quite "chip-sound"-ey ... though i'm sure i can come up with something a bit cyber-punk!

i'll find the right source and upload it for you in a mo! as i say, dont expect much from it! (esp. not reagarding clean-ness of code!) but it does show the main-map principle working  on AMOS.
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Quote from: KillerGorilla
because winuae is made of code and your amiga is made of stuff

Sergiusz L.

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Re: Hello
« Reply #16 on: November 15, 2006, 07:24:19 PM »

hi again

I think med is a bit better then mod because med allows to play samples during playing music and mod is not.
Well I think one music should have maximum 150Kb for intro/main menu and second music max. 50Kb (menu & options before starting any misson).

All should run on OCS machines so if you can write also music during game (with also some new sampples )it will be available on 1Mb++ Chip ram as extension (like in Hired Guns).But then I want to adjust with you kind of this music and I will you send some *.mp3 music as example.  


Well I don't expect anything  :-)  because I've written a lot of programs which I'dont understand today after long time.
Maybe I will understand maybe not...we will see.



And don't hurry up with writing music ... we have time  :-x
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Hungry Horace

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Re: Hello
« Reply #17 on: November 16, 2006, 01:04:45 AM »

well i can be quite good at taking my time, so feel free to give me all the details (references, max channels etc), and i can compose it at a leisurely pace. 1 game i planned to write in AMOS almost only exists as it's music. kinda sad really, i'd love to make that game one day. (Alien Breed in the style of Sensible Software)

tbh, i would expect all MEDs would work on an OCS machine really, but it'll prob. be a v3 or 5 octamed file, and 4 channel, even though i'll use Soundstudio to make it... so there should not be a problem there. i'll try to get some original sounds in there too, rather than my usual "ripping off from other mods" technique! i have pleanty of synthesisers to record, and a massive bank of samples to manipulate.  :-D

if you decide to call the .med library directly, please let me know some details! i've had a few problems with MEDs in AMOS a number of times... including i think trying as you will, to have music and SFX together. (my latest problem with MEDs is detailed in another thread)


i've uploaded the source... www.djcresswell.com/amigaonline/bloodwychamos.zip

you'll need to assign BW: to whereever you put the font files.  also, uploading it like this means everyone can have a look at this 12 year old code!

i would have posted it earlier, but i've been too busy playing the real bloodwych on PSPUAE!
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Quote from: KillerGorilla
because winuae is made of code and your amiga is made of stuff

Sergiusz L.

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Re: Hello
« Reply #18 on: November 16, 2006, 01:51:50 AM »

well..at first I think we should leave that topic because it's welcoming topic  :-D (I'll create "project rpg" topic please write there there)
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James

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Re: Hello
« Reply #19 on: January 30, 2007, 12:41:38 PM »

I have been working on some coding for yet another war game on the Amiga. It's turn based, and I was wondering if you would have any samples or sounds, meds, raw, etc that you would be willing to share with the public?

I've been making some myself, and since I have not programmed in AMOS in years, I am having a bit of trouble finding some of my old sounds/samples.

Thanks for your time.

Sandlizard
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James

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Re: Hello
« Reply #20 on: January 30, 2007, 12:43:46 PM »

Hello,

I'm new to the forums, and kinda curious about the RPG that is being worked on. Is there any demo or sample coding that I could see how you guys are going about this?

I am working on yet another war game, battleships, carriers, etc. Just seeing what can be done. I don't know if you guys need any additional help, or a tester in any way, but I would be willing to help.

Thanks,

Sandlizard
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