Selur:
You are right, it is tough to make an interesting battle. But that is why I asked for help in the first place !!!
But Hungry Horace's and asymetrix's ideas are so good, I am gonna make a rpg battle sequence based on them, I am confident it will be good enough.
Cheers!!!
rednova
for me a good game is as follows:
easy game mode : just kill/shoot basically a no brainer - easy to play
hard game mode : use your skill(s) wisely, advantages wisely, resources wisely.
I personally like to use my little brain now and then, maybe I need a resource eg 'copper' to build armour, but to get it i need
to go to an island which is so far I take a different route or I run out of fuel.
Or the copper needs to be purified first etc. the more 'little tweeks' the better, depends on your playing style.
For me an unpredictable game is good, eg I get tricked or ambushed where some ships arrive or submarines start firing and
I need to show my skill to win.
What would be great is if one can build their own boat/ship with x amount cannons, all depend on how much resource eg IRON, gunpowder you have and the skill level of your ship builder and cannon maker.
This way the enemy will make a different ship than you, using different technology/resources they have aquired.
Later you can add submarines and have stealth tactics etc
The games depends on your imagination, how detailed, what era, what is max technology etc or just fight/attack use fear to scare enemy into following your law.
If its sea and land based you can have sea and land weapons for defence or attack.
make it simple first even just text mode, get the stats/engine right then just add the gfx.