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Author Topic: Horace Goes Skiing (demo) [EXE] [DATA]  (Read 8595 times)

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Hungry Horace

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Horace Goes Skiing (demo) [EXE] [DATA]
« on: November 26, 2008, 10:40:08 PM »

hi guys, all a bit quiet here?

i'm currently working on a little project which i'm hoping to have a demo released by Christmas. It's a multiplayer Amiga version of Horace goes Skiing.

(for those who dont know the game: http://uk.youtube.com/watch?v=AonYn7pbVy8 )


Much of the core-work on the skiing section is done, as you can see from my own demonstration video;

http://uk.youtube.com/watch?v=bwqims8LCzQ

i've also uploaded a small compiled version for you guys to try out at your leisure. This was largely done for speed testing,


although i havent started the road section, that bit may not be included with the xmas demo anyway. Basically, i'd like to know if anyone wants to be involved? there wouldnt be much to do, except maybe a few graphic tweeks, possibly sound fx? I'm not happy with my 'rock' gfx (courtesy of Buggy Boy), which needs snow at the base and on top. I also wouldnt mind a couple more variations of rock and tree (the current one is based on the original)...  other than that, i'll start improving the cars/lorrys from the original game in the same way i have the other graphics, but i suspect i'll need some help on that too.

At a later date i might want to come back and improve the code.... the bit i'd really lie someone to have a look at is the scrolling. at the moment, its satisfactory and it works, but i'm sure it could be better. Fingers crossed i've structured my code well-enough to make it fairly easy to change the scroll routine.

future additions for full version may be;

1-4 players
punching / nudging of other players

animated snow around the skis of players
ice patches
other jumps/bumps
Yeti

taxis!
roadworks
puddles / ice
blood - like Croak


anyone fancy being involved or have any bright ideas for additional features?

in case the youtube video is too blurry for you, and you dont have time to try out the compiled version, here are some pics from the development stage - view them on their own to see larger.

« Last Edit: November 27, 2008, 12:31:46 AM by Hungry Horace »
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Hungry Horace

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Re: Horace Goes Skiing (demo) [EXE] [DATA]
« Reply #1 on: November 27, 2008, 04:24:08 PM »

Nice conversion Horace

Was LMAO watching that.

LOOKS FUN!

and thanks to your advice on Horace Boxing, (plus a few bits from the guide i posted there too) i'm please to report its even running normal speed on a vanilla A1200!  This bodes well for when i do return to HB.

when i switch the 030 back on it seems to 'wizz' through the parts with less bobs (i.e. if there are a few less objects displayed) ... so i might see if i can stabilise that by using 'invisible' bobs or something.... otherwise the speed is pretty consistant.
« Last Edit: November 27, 2008, 04:28:50 PM by Hungry Horace »
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Hungry Horace

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Re: Horace Goes Skiing (demo) [EXE] [DATA]
« Reply #2 on: November 27, 2008, 06:41:41 PM »


You could do that but personally i would use the Timer function to control the speed of each loop.

You could use it to find how long your longest loop takes(when most is happening on screen)
Then take that figure and use it against timer to execute a loop each time the maximum Timer value is reached which would result in a smooth frame rate set to your slowest loop.

Hope you understand what i mean im not great at explaining things.

no, i get it! That sounds like a pretty good idea to me if i can figure out how to implement it correctly.

probably best to be added when i have the maximum amount of game code in place.
since the routine works in scroll-segments, i'll get the 'standard' value of the game loop when all bobs are in place on all segments, then force it to use use that the rest of the time. (trap it in a mini-loop loop until the 'fast' display with less bobs takes the same length of time)

hope i can make that work!
« Last Edit: November 27, 2008, 06:45:09 PM by Hungry Horace »
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Hungry Horace

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Re: Horace Goes Skiing (demo) [EXE] [DATA]
« Reply #3 on: November 28, 2008, 11:53:10 AM »

thanks for that. as i said, it will be the last thing into my code, and will probably be more important on the road-section of the game, but i'll definately use it!
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Hungry Horace

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Re: Horace Goes Skiing (demo) [EXE] [DATA]
« Reply #4 on: November 28, 2008, 12:30:10 PM »

just gave this a try, (bored at lunch!) and it looks like 50fps  ( timer>=1 ) is the norm!

just have to check this out on the A1200 when i get home
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Re: Horace Goes Skiing (demo) [EXE] [DATA]
« Reply #5 on: November 28, 2008, 02:53:00 PM »

i'm sure it's right. even upping to =>2 slows the game down far too much on a fast system (i'm running with JIT enabled on e-UAE) - if it goes higher (68000 perhaps) there will be no waits, which is perfect.

yes i did the print thing, and it consistantly returned a value of  '1' - but i dont 'just' need the vertical blank, as i need this thing to slow it down on faster systems! (so it waits to at -least- reach a value of 1 each cycle)

i would probably like the value to be less than 1/50 tbh. hehe. i still want the game to run fast, which it clearly is! (since i dont refresh the graphics on every calculation loop, this isnt surprising)
« Last Edit: November 28, 2008, 02:57:12 PM by Hungry Horace »
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Re: Horace Goes Skiing (demo) [EXE] [DATA]
« Reply #6 on: November 28, 2008, 05:49:17 PM »

Keep in mind that Picasso96 breaks the WaitVBL command so will make things run at horrific speeds on systems with graphics cards (even if you're not using the graphics card).
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Hungry Horace

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Re: Horace Goes Skiing (demo) [EXE] [DATA]
« Reply #7 on: November 28, 2008, 06:26:58 PM »

Keep in mind that Picasso96 breaks the WaitVBL command so will make things run at horrific speeds on systems with graphics cards (even if you're not using the graphics card).

since i'm writing for classic Amigas, and such a fault will be true of all AMOS programs, i rather think that's something for the minority P96 user to worry about rather than me.


I'll cobble together a generic WHDload slave for it if that will fix the problem. I dont know what else could be done?
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Re: Horace Goes Skiing (demo) [EXE] [DATA]
« Reply #8 on: October 22, 2009, 10:04:24 AM »

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Brakus

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Re: Horace Goes Skiing (demo) [EXE] [DATA]
« Reply #9 on: October 22, 2009, 05:14:52 PM »

Love it!

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Re: Horace Goes Skiing (demo) [EXE] [DATA]
« Reply #10 on: October 23, 2009, 03:13:51 AM »

Dear Friend:

I love your game. It reminds me of the old c64 skiing game.
Cheers !!!

rednova
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Hungry Horace

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Re: Horace Goes Skiing (demo) [EXE] [DATA]
« Reply #11 on: October 23, 2009, 12:19:57 PM »

(from EAB chat, picked up from chat-log)

<Ken>   Horace why did you remove my comments from your thread relating to Horace goes ski ing on the Amos Factory after saying no one can delete anything because they should be responsible for what they say

i didnt. if you recall, you went around deleting 99% of your own posts - it was exactly that, (and thus, half-threads like these) that lead to the change of policy here regarding post deletion and edit time. You deleted your own posts in this thread.


FYI - if you had done as i suggested, you would have seen i had clearly marked myslef as "away - at the pub"


@ rednova

thanks. Horace Goes Skiing was on the C64, as well as the ZX Spectrum original version. It was also on the Dragon 32, although that version is rather painful to look at.
« Last Edit: October 23, 2009, 09:40:53 PM by Hungry Horace »
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Re: Horace Goes Skiing (demo) [EXE] [DATA]
« Reply #12 on: October 23, 2009, 06:47:27 PM »

Your game is amazing, the sounds, the graphics(even if they are place-holders), but the one thing I don't like is the beeping at the logo/intro screen. I know you won't take that out though.  :P

I think you should add a James Bond mode where two Horaces chase each other with machine guns.  ;D

Don't hit me, but what was the Dragon32?  ???
« Last Edit: October 23, 2009, 06:51:06 PM by skate »
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Re: Horace Goes Skiing (demo) [EXE] [DATA]
« Reply #13 on: October 23, 2009, 07:27:19 PM »

Horace why have you removed my replies from this post?

I thought the new rule and i quote you on this no one shall no longer be able to delete their comments as they should be held accountable and responsable for what they post.

Isn't this why the delete option was removed for mere mortals such as myself?

Please put them back otherwise you look like a hipocryt and a dictator by not following your own rules set in place by yourself.
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skateblind

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Re: Horace Goes Skiing (demo) [EXE] [DATA]
« Reply #14 on: October 23, 2009, 09:07:46 PM »

Please stop this now Ken. This is not the place to squabble. Please only post in this thread if you have something to say about Horace's demo.
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