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Author Topic: Amos PRO source code availability ?  (Read 4658 times)

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AmiDARK

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Amos PRO source code availability ?
« on: April 07, 2010, 06:07:37 PM »

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skateblind

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Re: Amos PRO source code availability ?
« Reply #1 on: April 07, 2010, 10:36:51 PM »

I have never seen it or heard of it and I know for a fact nobody here will know either. If however you do find the source code, then please send a copy to us. Thank you. Good luck.
« Last Edit: April 08, 2010, 03:40:13 PM by skate »
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Mequa

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Re: Amos PRO source code availability ?
« Reply #2 on: October 25, 2010, 06:29:59 AM »

I've just been in touch with François Lionet, unfortunately it appears he's lost the source for AMOS Professional.

Quote
I have lost the source code of AMOS Professional. It was a very complex project, compiled only with the help of pre-compilers and programs to preprocess the source code, so I doubt you would have been able to compile it.
I think I published it on Clickteam.com at the beginning of the company, in 2000. Then we removed it from the servers. It must lay somewhere on the net.

Francois

It appears that someone somewhere might still have a copy. If so, I'm sure the original programmer would be interested in it!

Mequa
« Last Edit: October 25, 2010, 06:32:00 AM by Mequa »
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HonestFlames

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Re: Amos PRO source code availability ?
« Reply #3 on: October 25, 2010, 10:08:10 AM »

It may be easier to write a replacement, compatible AMOS Pro than to try to track down the source and then compile it.

Sadly, I think there is now so little interest left in AMOS that it wouldn't be worthwhile.
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AmiDARK

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Re: Amos PRO source code availability ?
« Reply #4 on: October 25, 2010, 04:59:10 PM »

@HonestFlames :
Amos Pro source code interest me for some reasons.
One of them is to know how it compress/uncompress pack/unpack files ..
Because handling Amos/AmosPRO functions is not all ... it should be cool to handle Amos file format ...

I'm writing my own game engine for Amiga OS 4 ... And I'll add Amos/AmosPRO wrapper when the main engine will be more mature :
http://www.amidark-engine.com

@Mequa : I already know that ;) I discussed with Francois lionet times ago about this ...
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HonestFlames

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Re: Amos PRO source code availability ?
« Reply #5 on: October 26, 2010, 05:29:08 PM »

The (de)compression AMOS does would be easy to reverse-engineer from a disassembly of the code.

I only recall AMOS having the ability to pack screengrabs into a bank. Other saved '.abk' files wouldn't be packed. I'm sure '.abk' file format is already documented.

What compression are you thinking of, exactly?
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Lonewolf10

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Re: Amos PRO source code availability ?
« Reply #6 on: October 31, 2010, 12:01:09 AM »


I only recall AMOS having the ability to pack screengrabs into a bank. Other saved '.abk' files wouldn't be packed. I'm sure '.abk' file format is already documented.


The .ABK format is described in the back of the AMOS Pro manual, and there was a webpage about them too.


Regards,
Lonewolf10

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SamuraiCrow

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Re: Amos PRO source code availability ?
« Reply #7 on: October 31, 2010, 11:04:29 AM »

For .ABK info see here!  It's the Amos Manual online!
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Mequa

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Re: Amos PRO source code availability ?
« Reply #8 on: November 08, 2010, 05:26:43 PM »

Years back (with a hard copy of the AMOS Pro manual) I successfully used the following info on the AMOS Sprite/Object and Icon .ABK file format to implement an AMOS sprite/object and icon bank loader in Clickteam's Jamagic (now defunct):

http://amos.ultimateamiga.co.uk/AmosProManual/14/1431.html

The images are stored as bitmaps. Planar-to-chunky conversion isn't too difficult to code. (My method wasn't the fastest though, lol)
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