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Author Topic: EMU: New UAE Variant Released - "fs-uae"  (Read 28405 times)

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Hungry Horace

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EMU: New UAE Variant Released - "fs-uae"
« on: February 07, 2012, 05:27:05 PM »

I'm happy to be able to report that there appears to be a new Amiga emulator on the scene....

Norwegian Developer FrodeSolheim, has announced a new amiga emulator called "fs-uae" - its is beased on the previous UAE and WinUAE developements, but is focused on being both multi-platform (great news for OSX and Linux users) and being usable entirely via a Controller-driven Graphical User Interface, much like PSPUAE.... This should make it ideal for anyone looking to run UAE on a media-centre dedicated PC.

There is, of course, the drawback (or advantage?) of the emulator being less option-driven than it's WinUAE / PUAE counterparts, but I will certainly be interested in giving this a try on my MacMini.

You can find binaries and further info on the website: http://fengestad.no/fs-uae/

« Last Edit: February 08, 2012, 06:06:13 PM by Hungry Horace »
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skateblind

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Re: EMU: New UAE Variant Released
« Reply #1 on: February 07, 2012, 06:49:32 PM »

Should I get a group of people together and get them to implement some kind of online functionality. :D
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FOL

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Re: EMU: New UAE Variant Released
« Reply #2 on: February 08, 2012, 08:41:34 AM »

I could never get it working, instructions are'nt that clear.

@Skate, bloody hell, where did you spring up from, :).
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Re: EMU: New UAE Variant Released
« Reply #3 on: February 08, 2012, 10:30:13 AM »

I could never get it working, instructions are'nt that clear.

Even in it's fuirst week, there have already been several revisions.

I will be giving it a try tonight I hope...
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FrodeSolheim

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Re: EMU: New UAE Variant Released
« Reply #4 on: February 08, 2012, 03:34:15 PM »

There is, of course, the drawback (or advantage?) of the emulator being less accuracy / option-driven than it's WinUAE / PUAE counterparts, but I will certainly be interested in giving this a try on my MacMini.

Hi there! fs-uae author here. I wrote the description on the home page in a hurry, and it seems the text was misunderstood a bit. fs-uae only enables the most accurate emulation modes from WinUAE (cycle-exact emulation). With regards to options, the point is that I wanted to limit options to the most useful, to have fewer configurations / combinations to test (not having to support an "Amiga 1200" but with OCS chipset etc.)

Just wanted to clarify :)

(EDIT: I also updated the description on the homepage)
« Last Edit: February 08, 2012, 03:37:41 PM by FrodeSolheim »
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FrodeSolheim

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Re: EMU: New UAE Variant Released
« Reply #5 on: February 08, 2012, 03:35:45 PM »

I could never get it working, instructions are'nt that clear.

I will admit that the instruction were written last-minute ;) Please let me know what part you got stuck on, an I can improve the instructions.
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Re: EMU: New UAE Variant Released
« Reply #6 on: February 08, 2012, 06:05:50 PM »

Hi there! fs-uae author here. I wrote the description on the home page in a hurry, and it seems the text was misunderstood a bit. fs-uae only enables the most accurate emulation modes from WinUAE (cycle-exact emulation). With regards to options, the point is that I wanted to limit options to the most useful, to have fewer configurations / combinations to test (not having to support an "Amiga 1200" but with OCS chipset etc.)

hi FrodeSolheim! Great to have you at our forum - I hope you will be willing to take comments and feeback from here too :)

I have taken your clarification on-board and adjusted the first post.

I understand you are working on HD support? I hope this will include the option to mount two HD folders for one Game-Setup?   I tend to favour having a generic "first disk" and then having a set of game-files (WHDload) in the second disk... this way i can get all the benefits of WHDload installs (like saving high-scores, bugfixes, joypad support etc) but also keep the games set-up for a single-click system, like fs-uae seems to use, without duplicating files such as WHDload and my keyfile for every single game.

Good luck with this great project!

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Re: EMU: New UAE Variant Released
« Reply #7 on: February 08, 2012, 07:29:04 PM »

hi FrodeSolheim! Great to have you at our forum - I hope you will be willing to take comments and feeback from here too :)

No prob. I have marked this thread for notifications, so I will answer questions popping up here :)

I have taken your clarification on-board and adjusted the first post.

Great!

I understand you are working on HD support? I hope this will include the option to mount two HD folders for one Game-Setup?   I tend to favour having a generic "first disk" and then having a set of game-files (WHDload) in the second disk... this way i can get all the benefits of WHDload installs (like saving high-scores, bugfixes, joypad support etc) but also keep the games set-up for a single-click system, like fs-uae seems to use, without duplicating files such as WHDload and my keyfile for every single game.

Yes, I just started looking at it tonight - does not work so far, but I usually get things working eventually :) Your setup makes sense, so I will definitely take that into account. I have actually never used hard drives with Amiga myself, neither on real hardware, nor in emulation. But I see that WHDload-games etc would fit in with fs-uae's goals. But don't worry, I will make sure I support at least two drives :) (do you use virtual folders, or disk images btw?)
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Re: EMU: New UAE Variant Released
« Reply #8 on: February 08, 2012, 07:42:28 PM »

Your setup makes sense, so I will definitely take that into account. I have actually never used hard drives with Amiga myself, neither on real hardware, nor in emulation. But I see that WHDload-games etc would fit in with fs-uae's goals.

given fs-uae's "target" (i'm thinking like "Amiga MAME Cabinet")  I think you would really appreciate the extra features added to some games via WHDload, such as HighScore Saving, basic bugfixes (such as fixing the colour palette on Midnight Resistance!) and full control of games via a CD32 Pad setup.

Quote
But don't worry, I will make sure I support at least two drives :) (do you use virtual folders, or disk images btw?)

I always opt for virtual folders if i can, because it makes it far easier to add the latest WHDLoad patches when they are released, without needing to re-install the entire game.
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Re: EMU: New UAE Variant Released
« Reply #9 on: February 08, 2012, 10:35:05 PM »

I always opt for virtual folders if i can, because it makes it far easier to add the latest WHDLoad patches when they are released, without needing to re-install the entire game.

I have just managed to make both hard drive files and virtual folders work :) -Logging off now, will probably make another release with preliminary HD support tomorrow evening.
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Re: EMU: New UAE Variant Released
« Reply #10 on: February 09, 2012, 03:51:08 PM »

I always opt for virtual folders if i can, because it makes it far easier to add the latest WHDLoad patches when they are released, without needing to re-install the entire game.

I have just managed to make both hard drive files and virtual folders work :) -Logging off now, will probably make another release with preliminary HD support tomorrow evening.

I will have to a take another look, proberly this weekend.
Im currently setting up MicroA1 for OS4.1 coding. So just aint got time as yet.
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Re: EMU: New UAE Variant Released - "fs-uae"
« Reply #11 on: February 09, 2012, 05:53:53 PM »

i finally managed to get fs-uae running, by putting the kickstart file into the same folder as the program.

I am sure it is ignoring my config file though. I have specified;

Code: [Select]
[application]

## You can override the title displayed in menu mode
title = "first test"

## You can also override the sub-title displayed in menu mode
sub_title = more test

but neither show in the menus.
i also have the following, which is meant to look on a USB stick called "gaming"

Code: [Select]
rom_dir = /Volumes/GAMING/AMIGA/Roms/
I have been using TextEdit on OSX (10.6.7) and saved with the.utf-8 format.....



EDIT:  it seems i can only get it to load fs-uae.conf without using command line...

Will the option to load .conf files from directly be in the emulator be added?

Will you be adding full Joypad-remapping, so that we can set up four joysticks using Parrallel-Port Joysticks, for example (i.e. to play Gauntley 2 with 4 PS3 pads) ... or allow keyboard mapping to the joysticks?   This would allow endless possiblities within the configs, and really eliminate the need for anyone to ever use a keyboard ever again!


« Last Edit: February 09, 2012, 06:04:58 PM by Hungry Horace »
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Re: EMU: New UAE Variant Released - "fs-uae"
« Reply #12 on: February 09, 2012, 06:08:04 PM »

i finally managed to get fs-uae running, by putting the kickstart file into the same folder as the program.

I am sure it is ignoring my config file though. I have specified;

Code: [Select]
[application]

## You can override the title displayed in menu mode
title = "first test"

## You can also override the sub-title displayed in menu mode
sub_title = more test

but neither show in the menus.
i also have the following, which is meant to look on a USB stick called "gaming"

Code: [Select]
rom_dir = /Volumes/GAMING/AMIGA/Roms/
I have been using TextEdit on OSX (10.6.7) and saved with the.utf-8 format.....

Hi

Yes, it looks like it is ignoring it. If you run fs-uae.app by clicking on it, there are a couple of valid locations for the config file (see the README). but basically /Users/yourusername/.config/fs-uae/fs-uae.conf

If you start from a console, you can specify the path to the configuration file by running
fs-uae.app/Contents/MacOS/fs-uae -c /path/to/config/file

One of the things I am working on is better feedback when fs-uae does not find things - an on-screen error display (for instance, "could not find config file at <location>". This will make it a bit more user-friendly.

Btw, where did you put your config? could post here the path to the config file (and the path to fs-uae.app)? If you thought your current setup should work, this indicates that I should either fix the documentation, or even better, look for the file where you put it (that's why I wanted to know the path).
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Re: EMU: New UAE Variant Released - "fs-uae"
« Reply #13 on: February 09, 2012, 08:18:04 PM »

Version 0.9.6 released:
* Support for hard drive images (hdf)
 * Support for mounting virtual folders as hard drives (experimental)
 * Bugfix in calculation of save location of overlay adf files
 * UTF-8 is now used internally in libamiga also on Windows, and
   text is converted to other character sets / encodings as needed.
   This enables support for non-ASCII characters in paths on Windows.
 * Added a copyright notice at startup crediting the original WinUAE,
   E-UAE and PUAE authors, and added a more prominent notice in the start
   of the README.

Source code and binaries for Windows, Mac OS X and Linux are posted here:
http://fengestad.no/fs-uae/
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Re: EMU: New UAE Variant Released - "fs-uae"
« Reply #14 on: February 09, 2012, 09:18:22 PM »

@ FrodeSolheim

i think you can ignore my comments about it not finding the config file.

I had expected that when i clicked on a ".conf" file, and selected "open with... fs-uae" that the config would be opened. I now see that I need to give it jsut the one file in a certain location (the program folder is fine)

I think i would still like to see a Config browser, and editor, for OSX though!

Also, any thoughts on my comments about joystick/keyboard/port 3-4 mapping etc?
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