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Author Topic: FS-UAE Net Play Beta  (Read 28758 times)

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FrodeSolheim

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Hungry Horace

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Re: FS-UAE Net Play Beta
« Reply #1 on: February 25, 2012, 11:30:35 PM »

Oh my god this could be awesome!!

Unfortunatly (or rather fortunately for me!!) my girlfriend bought me a Ps-Vita for my birthday so I think she'll be pretty annoyed if I'm playing Amiga games while she is round on Sunday... Hope to try it out on Monday night though - fancy a go FOL??
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FOL

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Re: FS-UAE Net Play Beta
« Reply #2 on: February 26, 2012, 12:11:57 AM »

fancy a go FOL??

lol, my wife said she would buy me one, but I said no, doubt I would use it much, :(.
I would rather a computer upgrade, been 5 years since I updated my PC.
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Resolute and Industrious
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Hungry Horace

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Re: FS-UAE Net Play Beta
« Reply #3 on: February 26, 2012, 08:13:02 AM »


lol, my wife said she would buy me one, but I said no, doubt I would use it much, :(.
I would rather a computer upgrade, been 5 years since I updated my PC.

There is already a hack in process to run PSP home brew... I'm hoping at accelerated speed!!
On this basis, I think you would use it!!
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Re: FS-UAE Net Play Beta
« Reply #4 on: February 26, 2012, 12:22:39 PM »


lol, my wife said she would buy me one, but I said no, doubt I would use it much, :(.
I would rather a computer upgrade, been 5 years since I updated my PC.

There is already a hack in process to run PSP home brew... I'm hoping at accelerated speed!!
On this basis, I think you would use it!!

From what I understand for reverse compatability, they emulate the old PSP, so there is no speed over older psp's when running hb. Well thats what I have read / following.

Stop it Horace, I really want to upgrade (so many new cool toys have been released).
Maybe I could ask her to buy both, ;).

@FrodeSolheim;
Any chance of you porting it to PSVita, ;).
Wonder if there is a toolchain, but saying that, if its emulating PSP, then we sould'nt need to worry.
Old stuff should work.
« Last Edit: February 26, 2012, 12:33:50 PM by FOL »
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Hungry Horace

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Re: FS-UAE Net Play Beta
« Reply #5 on: February 26, 2012, 01:25:26 PM »

Whilst, yes,you would assume it runs at normal cpu speed, its quite feasible it could  be hacked to allow faster clock speeds....
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Quote from: KillerGorilla
because winuae is made of code and your amiga is made of stuff

FOL

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Re: FS-UAE Net Play Beta
« Reply #6 on: February 26, 2012, 03:09:12 PM »

Whilst, yes,you would assume it runs at normal cpu speed, its quite feasible it could  be hacked to allow faster clock speeds....

It does open the door for a full speed emu though, using the cyclone ARM 68k core.
Last post as we dragging this off topic.
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FrodeSolheim

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Re: FS-UAE Net Play Beta
« Reply #7 on: February 26, 2012, 06:15:42 PM »

Sorry, I have no interest in developing for PSVita (haven't got one, and don't plan to acquire one either).

Have anyone tested FS-UAE net play btw?
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Hungry Horace

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Re: FS-UAE Net Play Beta
« Reply #8 on: February 26, 2012, 07:24:59 PM »

Have anyone tested FS-UAE net play btw?

Sorry fs - no chance to test till monday at least (all my posts are on mobile devices!!)
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because winuae is made of code and your amiga is made of stuff

Hungry Horace

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Re: FS-UAE Net Play Beta
« Reply #9 on: February 27, 2012, 11:30:30 PM »

confirmed - have just played against FS on a bit of IK+ and this kicks hell out of kaillera :)
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FOL

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Re: FS-UAE Net Play Beta
« Reply #10 on: February 28, 2012, 09:14:10 AM »

confirmed - have just played against FS on a bit of IK+ and this kicks hell out of kaillera :)

Nice, I feel a lotus whipping for Horace, ;).
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Re: FS-UAE Net Play Beta
« Reply #11 on: February 29, 2012, 11:24:58 PM »


FYI, i will be working on some kind of Fs-UAE online pack soon. :)  I just have to clear a few 'real world' things first.

It will allow a 'drop in' of the latest fs-uae, WHDload install updates etc, and a few cheeky tweeks to ease the online-process from the Amiga side of things. I will try to make it work without problems on both Mac and Windows, although I am unlikely to test the latter.

It's a shame you cant mount a ZIP file as a 'fake' HDF. It would make management of updates etc so much easier for me!

I would feel 'safer' using a self-enclosed HDF/ZIP file for the packs, following something i read that FS wrote, although we had a great game of IK+ without desync using HD files.
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FrodeSolheim

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Re: FS-UAE Net Play Beta
« Reply #12 on: March 01, 2012, 03:03:19 PM »

It's a shame you cant mount a ZIP file as a 'fake' HDF. It would make management of updates etc so much easier for me!

Actually, you probably can in the next beta; I coded in support for mounting zip-files (like folders) based on code for this from WinUAE.

It did not work properly when zipping down the system partition (haven't debugged a lot), but worked well when zipping down a game partition and running the game from this with WHDload...
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skateblind

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Re: FS-UAE Net Play Beta
« Reply #13 on: March 01, 2012, 05:03:46 PM »

Really happy with the progress, not tried it yet though. Will have to convince Horace, FOL or my brother to 'test' it with me.

Thanks FS!
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Hungry Horace

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Re: FS-UAE Net Play Beta
« Reply #14 on: March 01, 2012, 07:34:44 PM »

Actually, you probably can in the next beta; I coded in support for mounting zip-files (like folders) based on code for this from WinUAE.

It did not work properly when zipping down the system partition (haven't debugged a lot), but worked well when zipping down a game partition and running the game from this with WHDload...

oh really?! I didnt even know WinUAE had this!! 

That has thrown the door wide-open for me to start creating Online game-packs again. I will just need to make a few more tweeks to my Game-Boot program.

FS - you remember the problem i had running the server program, due to having the 'wrong' python etc? Is there any chance that will be changed? Will it be made easier? Will re-connects be possible on the same server?

I would love to have some servers hosted by Ultimate Amiga permanently! (if FOL will allow it)
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