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Author Topic: PSPUAE running on PS VITA soon?  (Read 47504 times)

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FOL

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Re: PSPUAE running on PS VITA soon?
« Reply #30 on: January 02, 2013, 11:48:17 PM »

Been out of the loop with latest psp developments.
Is there any toolchain files with latest release. With previous stuff, they have given extra stuff for toolchain.

No, it's just a PSP-Emulator exploit.... afaik the toolchain files would be as-before for standard PSP.... there is a source-files version, but no mention of any extra toolchain files - keep in mind, this is not a "new" PSP CFW as such, it's just a loader which utilises (i think) parts of the PSP CFW in order to run homebrew via the exploited PSP game.

here is the most recent thread on installation i can find:
http://wololo.net/talk/viewtopic.php?f=24&t=3635

Odd, Im using the pspsdk native windows version, as they describe there, Something has obviously changed though, else it would work.
It may be a simply code change.
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FOL

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Re: PSPUAE running on PS VITA soon?
« Reply #31 on: January 03, 2013, 09:32:38 PM »

Been out of the loop with latest psp developments.
Is there any toolchain files with latest release. With previous stuff, they have given extra stuff for toolchain.

No, it's just a PSP-Emulator exploit.... afaik the toolchain files would be as-before for standard PSP.... there is a source-files version, but no mention of any extra toolchain files - keep in mind, this is not a "new" PSP CFW as such, it's just a loader which utilises (i think) parts of the PSP CFW in order to run homebrew via the exploited PSP game.

here is the most recent thread on installation i can find:
http://wololo.net/talk/viewtopic.php?f=24&t=3635

Can you give me screen shots of menu and if you can browse dirs?
The code points to ms0: but Go! doesnt use ms0: and still works.

Also have you tried altering the HBL config file to point to dirs?

Horace Im in chat.
« Last Edit: January 03, 2013, 09:52:32 PM by FOL »
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Re: PSPUAE running on PS VITA soon?
« Reply #32 on: January 03, 2013, 09:54:35 PM »

Can you give me screen shots of menu and if you can browse dirs?
The code points to ms0: but Go! doesnt use ms0: and still works.

not really, because files are really difficult to access on the Vita - everything is installed via the Save folder for the exploited game, and copied to other areas which you cannot "normally" access.

the path at the top of the screen looks "normal" :

ms0:/PSP/GAME/PSPUAE/DISKS/

browsing through files works fine (thought i said this already?) - it seems to go back to an emulated ms0:/ folder  (there are sub-dirs for saves / installed games etc)...  it's only selecting a file that wont work, which makes me thing the selection is not using the full path or something.

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delta191

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Re: PSPUAE running on PS VITA soon?
« Reply #33 on: January 13, 2013, 10:24:05 AM »

Hi guys, still trying to get PSPUAE working on every vita ECF but still experiencing the visable but unslectable ADF's.

I can play most psp emulators on the Vita without any problems, pspuae is the one I really want but still no joy.

I tried pspuae on latest PS Vita release: ARK eCFW for the UNO exploit but still have same issue, regarding unselectable ADFs and savestates.


If you’ve been using the UNO exploit, ARK is basically an alternative to Total_Noob’s CEF. At the core, ARK is a port of Pro CFW to the PS Vita, and seems to bring features that might be lacking in CEF. In particular, the Readme emphasizes the following:
Features

    PSX game support (soundless so far, our sound plugin is too glitchy for public use at the moment)
    ISO/CSO game support
    NoDRM Engine for decrypted dlc playback
    MS-SpeedBoost (most noticable on games like soul calibur)
    Stargate Game Patches (fixes several anti-cfw games)
    Customizable Main Menu
    Plugin support
    Recovery support
    ISO-cache support (speed up ISO gaming)

this release is supposed to be the most compatible release for the vita's psp emulator but we still have no pspuae :(

I still hope to get pspuae running A1 on vita lol, I'm sure it can be done lol.

Happy new year to you all :)
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douglemcnori

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Re: PSPUAE running on PS VITA soon?
« Reply #34 on: April 03, 2013, 12:09:40 PM »

There is a new exploit for the latest firmware on the VITA and the homebrew scene and emulators is growing but still no working Amiga, but the guys on this board/thread are very active and helpful maybe they along with you guys here can get UAE working on the VITA?

http://wololo.net/talk/viewtopic.php?f=53&t=10859&start=1400

Hope so ;)
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douglemcnori

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Re: PSPUAE running on PS VITA soon?
« Reply #35 on: April 03, 2013, 12:14:48 PM »

Hi guys, still trying to get PSPUAE working on every vita ECF but still experiencing the visable but unslectable ADF's.

I can play most psp emulators on the Vita without any problems, pspuae is the one I really want but still no joy.

I tried pspuae on latest PS Vita release: ARK eCFW for the UNO exploit but still have same issue, regarding unselectable ADFs and savestates.


If you’ve been using the UNO exploit, ARK is basically an alternative to Total_Noob’s CEF. At the core, ARK is a port of Pro CFW to the PS Vita, and seems to bring features that might be lacking in CEF. In particular, the Readme emphasizes the following:
Features

    PSX game support (soundless so far, our sound plugin is too glitchy for public use at the moment)
    ISO/CSO game support
    NoDRM Engine for decrypted dlc playback
    MS-SpeedBoost (most noticable on games like soul calibur)
    Stargate Game Patches (fixes several anti-cfw games)
    Customizable Main Menu
    Plugin support
    Recovery support
    ISO-cache support (speed up ISO gaming)

this release is supposed to be the most compatible release for the vita's psp emulator but we still have no pspuae :(

I still hope to get pspuae running A1 on vita lol, I'm sure it can be done lol.

Happy new year to you all :)

Could you send me a link to the savegame file you use on your PSP (presuming your using VHBL??) and ill see if the guys on the other forum can help out?
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Re: PSPUAE running on PS VITA soon?
« Reply #36 on: April 03, 2013, 06:23:42 PM »

Right got PSPUAE working with kick3.0 on the new Apache VHBL for VITA but yes suffering from not being able to select a State or inserting a ADF disk into Drives, not all is lost though because I have noticed that selecting a CONFIG works fine - can FOL or a Developer apply the same selection method they use on CONFIG to States and Drives??

If this change can be made im sure we can get this working on the VITA :)
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FOL

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Re: PSPUAE running on PS VITA soon?
« Reply #37 on: April 03, 2013, 06:27:51 PM »

Right got PSPUAE working with kick3.0 on the new Apache VHBL for VITA but yes suffering from not being able to select a State or inserting a ADF disk into Drives, not all is lost though because I have noticed that selecting a CONFIG works fine - can FOL or a Developer apply the same selection method they use on CONFIG to States and Drives??

If this change can be made im sure we can get this working on the VITA :)

Thats not the problem, Config is different as its set via options within the emulator.
File selection is done via specific code.

Can you try 0.42 which was the original release before we took over. If that works, Ill take a look at that code.
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Re: PSPUAE running on PS VITA soon?
« Reply #38 on: April 03, 2013, 07:09:28 PM »

Have you got a link to it? Ill get the guys on the other forum to package it up.

Also noticed that Save State selection worked fine - could that be made the same in Load State - would that work?
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douglemcnori

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Re: PSPUAE running on PS VITA soon?
« Reply #39 on: April 03, 2013, 11:00:58 PM »

Right got PSPUAE working with kick3.0 on the new Apache VHBL for VITA but yes suffering from not being able to select a State or inserting a ADF disk into Drives, not all is lost though because I have noticed that selecting a CONFIG works fine - can FOL or a Developer apply the same selection method they use on CONFIG to States and Drives??

If this change can be made im sure we can get this working on the VITA :)

Thats not the problem, Config is different as its set via options within the emulator.
File selection is done via specific code.

Can you try 0.42 which was the original release before we took over. If that works, Ill take a look at that code.

Could only find v0.41 in the downloads and it doesn't load on the vita :(
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douglemcnori

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Re: PSPUAE running on PS VITA soon?
« Reply #40 on: April 04, 2013, 11:50:05 AM »

Right got PSPUAE working with kick3.0 on the new Apache VHBL for VITA but yes suffering from not being able to select a State or inserting a ADF disk into Drives, not all is lost though because I have noticed that selecting a CONFIG works fine - can FOL or a Developer apply the same selection method they use on CONFIG to States and Drives??

If this change can be made im sure we can get this working on the VITA :)

Thats not the problem, Config is different as its set via options within the emulator.
File selection is done via specific code.

Can you try 0.42 which was the original release before we took over. If that works, Ill take a look at that code.

Could only find v0.41 in the downloads and it doesn't load on the vita :(

Does anyone have the 0.42 version link handy?

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FOL

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Re: PSPUAE running on PS VITA soon?
« Reply #41 on: April 04, 2013, 08:17:07 PM »

Right got PSPUAE working with kick3.0 on the new Apache VHBL for VITA but yes suffering from not being able to select a State or inserting a ADF disk into Drives, not all is lost though because I have noticed that selecting a CONFIG works fine - can FOL or a Developer apply the same selection method they use on CONFIG to States and Drives??

If this change can be made im sure we can get this working on the VITA :)

Thats not the problem, Config is different as its set via options within the emulator.
File selection is done via specific code.

Can you try 0.42 which was the original release before we took over. If that works, Ill take a look at that code.

Could only find v0.41 in the downloads and it doesn't load on the vita :(

Does anyone have the 0.42 version link handy?

Proberly 0.41, check downloads section, archive.
http://www.ultimateamiga.co.uk/index.php?action=tpmod;dl=cat4;dlsort=id;desc;p=10
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Re: PSPUAE running on PS VITA soon?
« Reply #42 on: April 04, 2013, 08:26:56 PM »

I tried 0.41 and it stalled on the drive state and the 41.1 zip is broken. im trying 0.51b now
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Re: PSPUAE running on PS VITA soon?
« Reply #43 on: April 06, 2013, 07:28:26 AM »

Good news!! A member on wololo claims to have had this working on his vita just waiting for the save game and will report back ;)

http://wololo.net/talk/viewtopic.php?f=53&t=10859&p=256398#p256398
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FOL

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Re: PSPUAE running on PS VITA soon?
« Reply #44 on: April 06, 2013, 03:07:54 PM »

Good news!! A member on wololo claims to have had this working on his vita just waiting for the save game and will report back ;)

http://wololo.net/talk/viewtopic.php?f=53&t=10859&p=256398#p256398

But he is talking about PSPUAE4ALL, different emulator. We are talking about PSPUAE.
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