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Author Topic: FS-UAE 1.1 Development Series  (Read 17304 times)

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Hungry Horace

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FS-UAE 1.1 Development Series
« on: April 03, 2012, 01:21:23 PM »

Re-posted for FrodeSolheim:

1.1.x is the new development series, and will live alongside the stable 1.0.x series. All new development is focused on the 1.1.x versions, and 1.0.x will receive important bug fixes only.

And here is the first development version - Version 1.1.0:

* Picasso 96 / UAEGFX support.
* Support mounting CD images with the new builtin CDFS system from WinUAE.
* Rendering system updated, more efficient *and* more compatible rendering.
* Added A4000/040 model, running in fastest possible mode.
* Support file system file names with non-ASCII (Latin-1) characters.
* A1200 with accuracy < 1 runs with approximately A1200 speed and can now also be used in net play mode.
* New system for accuracy option.
* BSD socket emulation is not currently disabled also on Linux/Mac (needs updated code to work).
* Use filesys threads (faster file system) when not in netplay mode.
* Process filesys packets after variably delay depending on operation.
* Updated UAE code to WinUAE 2.4.0

Notes:

* A1200 models are now always running in approximately A1200 speed, no matter the accuracy setting. A1200 with accuracy < 1 is significantly faster than with accuracy = 1.

* The Picasso 96 / UAEGFX implementation is quite fresh and is not very optimized. It works very well for me. If you use the SUPER model, it is automatically enabled. In other cases, you must enable it with the option "uae_gfxcard_size", for instance:
Code:

Code: [Select]
uae_gfxcard_size = 8
to enable it with 8MB RAM. Official options to configure UAEGFX will be added later.

* There is an ugly hack in this version. When entering RTG mode, the Amiga switches to NTSC mode (does anyone know why?) even though the RTG resolutions were 50Hz, and FS-UAE does not like this currently... - The ugly hack in this version is to ignore writes to BEAMCON0, thus preventing NTSC mode switch (so NTSC mode will not work in this version).

* BSD socket emulation is not included in this version due to changes in UAE code.

Download it here:

http://fengestad.no/wp/fs-uae/download-beta
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Re: FS-UAE 1.1 Development Series
« Reply #1 on: April 04, 2012, 11:50:38 AM »

hi FS

I have reported a couple of changes needed to the custom input guide on your webpage :)


I've noticed though, that my "folder" based HDs are now showing up as Read-Only disks?

is there a reason for this?
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Re: FS-UAE 1.1 Development Series
« Reply #2 on: April 04, 2012, 01:35:56 PM »

more things!!

I am using = ../folder name/game/ etc to specify my HDs, roms etc etc

however, i notices that using savestate_dir = ../states/game/ that is it going one folder "further back" than the other settings.

ie.

../roms/kick.rom    as drive/app/fs-uae/roms/kick.rom  - is fine
../games/gamename.zip  as drive/fs-uae/games/gamename.zip  - is fine
../states/gamename/  then works as drive/states/gamename/

any thoughts??
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Re: FS-UAE 1.1 Development Series
« Reply #3 on: April 10, 2012, 06:37:16 AM »

I've noticed though, that my "folder" based HDs are now showing up as Read-Only disks?

Hey FrodeSolheim - any comments on this bug?

Thank you!
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Re: FS-UAE 1.1 Development Series
« Reply #4 on: April 10, 2012, 12:50:51 PM »


Ver 1.1.1 available:
http://fengestad.no/wp/fs-uae/download-beta

* CDFS fix for lowercase file names.
* OpenGL performance improvements (avoid unnecessary state changes).
* Support fullscreen/window mode switcing with alt+return.
* On Mac/Linux you can press alt+tab to release input focus / mouse grab.
* On Windows, alt+tabbing also releases mouse grab
* On Mac/Linux, alt+tab also temporarily switches to window mode if in fullscreen, hold down alt and press alt once more to start cycling through windows as normal (alt+tab already worked on MS Windows).
* Use "real" fullscreen mode on Linux/Mac now since fullscreen/window switching is implemented.
* On Mac you can use cmd+tab and cmd+return instead of alt+tab/alt+return.
* Restricted ugly BEAMCON0 hack to only when rtgmem_size > 0.
* Restructured file layout in source archive.
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FrodeSolheim

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Re: FS-UAE 1.1 Development Series
« Reply #5 on: April 10, 2012, 09:14:46 PM »

hi FS, I have reported a couple of changes needed to the custom input guide on your webpage :)
Thank you :)

I've noticed though, that my "folder" based HDs are now showing up as Read-Only disks?
is there a reason for this?

No, they are not supposed to by read-only unless you set the explicit readonly config option. Perhaps your user does not have write permission to the folder (or some of the folder content)?
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FrodeSolheim

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Re: FS-UAE 1.1 Development Series
« Reply #6 on: April 10, 2012, 09:18:32 PM »

more things!!

I am using = ../folder name/game/ etc to specify my HDs, roms etc etc

however, i notices that using savestate_dir = ../states/game/ that is it going one folder "further back" than the other settings.

ie.

../roms/kick.rom    as drive/app/fs-uae/roms/kick.rom  - is fine
../games/gamename.zip  as drive/fs-uae/games/gamename.zip  - is fine
../states/gamename/  then works as drive/states/gamename/

any thoughts??

Hi, the directory config code (*_dir options) does not use the same path lookup mechanism as the resource lookup code (kickstart, floppies, etc). I will improve this in the next version. (Oh, and you may then have to delete "drive/states/gamename/" first, since "drive/states/gamename/" will be found before "drive/fs-uae-states/gamename/" (if the former exists))
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Re: FS-UAE 1.1 Development Series
« Reply #7 on: April 10, 2012, 10:36:44 PM »


No, they are not supposed to by read-only unless you set the explicit readonly config option. Perhaps your user does not have write permission to the folder (or some of the folder content)?

hi Fs,

i have checked, and it's nothing i've specified.

see pics here:

 http://www.djcresswell.com/amigaonline/fs-uae/01.png

http://www.djcresswell.com/amigaonline/fs-uae/02.png

http://www.djcresswell.com/amigaonline/fs-uae/03.png

edit: i even tried telling FS-UAE that the read-only option = false, and nothing changed. :(
« Last Edit: April 10, 2012, 10:38:34 PM by Hungry Horace »
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FrodeSolheim

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Re: FS-UAE 1.1 Development Series
« Reply #8 on: April 11, 2012, 03:39:56 PM »

I've noticed though, that my "folder" based HDs are now showing up as Read-Only disks?

Hey FrodeSolheim - any comments on this bug?

I have fixed fixed a bug where all subsequent hard drives were mounted read-only if one was mounted read-only (1.1.2 coming soon).
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Re: FS-UAE 1.1 Development Series
« Reply #9 on: April 12, 2012, 04:35:31 PM »

Version 1.1.2:
* You can also configure parallel port joysticks from the menu now.
* Show CD-CDROM drive selector in GUI (for all Amiga models) if CD-ROM drive is enabled.
* Cloanto ROMs are now properly scanned on startup. No need to specify kickstart_file unless you want to use a non-standard kickstart.
* Choice between soft and hard reset when choosing "Amiga Reset"; also gives a bit more protection against accidental reset.
* Fix crash on Linux/Mac when non-existing CD is specified for cdrom_drive_0.
* No scanlines are rendered in RTG mode unless the new option rtg_scanlines is also set to 1.
* Quit FS-UAE if Alt+F4 (Cmd+F4) is pressed.
* Fixed a bug where all subsequent hard drives were mounted read-only if one was mounted read-only.
* Re-enabled bsdsocket.library for Linux and Mac.
* Use path resolving function for *_dir path options too.
* Match more disk names with built-in regexp (for name shortening).
* Write read configuration key/values to log file (for debugging, no need to send config + log file any longer; just the log file will do).
* Re-organized the FS-UAE on-screen main menu.
* Menu font re-drawn a bit smaller and thinner.
* Use only older OpenGL features, should work fine on OpenGL 1.4/1.5 implementations now (possibly also OpenGL 1.1).
* Use a texture atlas for GUI elements to reduce the amount of state changes.
* BEAMCON0 hack for P96 restricted to only setting PAL bit.
* Support new naming scheme for controller configuration files (used for config files created by new new external controller configuration tool).
* Added controller configurations: usb_2_axis_8_button_gamepad.ini, (thrustmaster) t_mini_wireless.ini
* Showing FS-UAE application icon in window menu and application switcher on Windows.
* Disable most Windows hot keys (the "Windows" key, etc) when running FS-UAE.
* Disable sticky keys shortcut (and toggle keys etc) on Windows so these don't interfere with game play.

Available from the usual place: http://fengestad.no/wp/fs-uae/download-beta
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Re: FS-UAE 1.1 Development Series
« Reply #10 on: April 12, 2012, 04:57:51 PM »

Good job, keep up the excellent work. :)
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Hungry Horace

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Re: FS-UAE 1.1 Development Series
« Reply #11 on: April 12, 2012, 09:51:02 PM »

updates look great FS - i (and others!) all really appreciate your work.

Your emulator was a "hot topic" this evening when i went to the pub with a friend of mine!!
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FrodeSolheim

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Re: FS-UAE 1.1 Development Series
« Reply #12 on: April 14, 2012, 12:39:39 AM »

updates look great FS - i (and others!) all really appreciate your work.

Your emulator was a "hot topic" this evening when i went to the pub with a friend of mine!!

I hope you managed to convince him to use FS-UAE  ;)

Continuing the excellent work...Version 1.1.4:
* Add fullscreen size and window size as RTG screen modes.
* Dynamically increase video buffer sizes if necessary.
* Options added to change video buffer format and internal texture format.
* Use GL_BGRA as the default video buffer format.
* Use GL_RGB as the default internal texture format for Amiga video frames.
* Write information about OpenGL renderer to log file.
* Hack to correct the output of the autoscale algorithm in some specific situations (some Workbench screens, etc), hack will be updated/removed as necessary.
* Fixed crash when accessing the input options menu. (1.1.3)
* Fixed rendering of fonts in dialogs. (1.1.3)

This version is probably a bit faster on some systems than earlier versions due to faster texture uploads (depends on the system).
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Re: FS-UAE 1.1 Development Series
« Reply #13 on: April 16, 2012, 08:11:48 PM »


Version 1.1.5

    F11 key toggles between autoscale mode and a few fixed viewports.
    Some minor rendering updates.
    Ignore viewport setting in RTG mode.
    Swap red/blue color channel when saving screenshots in BGRA mode.
    Center amiga display, not crop, when keep_aspect is 1.
    Strech overscan border to fill screen if keep_aspect is 1.
    Always set cpu_idle option.

http://fengestad.no/wp/fs-uae/download-beta

:)
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Hungry Horace

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Re: FS-UAE 1.1 Development Series
« Reply #14 on: April 18, 2012, 08:41:55 PM »

hi fs

i still dont think this is working right for my dirs on OSX.

see this picture for where my config is:

http://www.ultimateamiga.co.uk/HostedProjects/UltimateAmigaEmulation/fs-uae/01_config_place.png

and in which i define:

Code: [Select]
[paths]
kickstarts_dir = ../Roms/
save_states_dir= ../States/Xenon 2/
....
[media]
hard_drive_0 = ../Games/_BootHD.zip
hard_drive_1 = ../Games/Xenon 2.zip
hard_drive_2 = ../Saves/Xenon 2

Now, still the HDs work fine.

However, the States (and possibly roms? although they are being 'found') appear to be in the wrong place.... (one folder too far back)

http://www.ultimateamiga.co.uk/HostedProjects/UltimateAmigaEmulation/fs-uae/02_states_place.png

please help! it is making a mess of my folders!


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