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Author Topic: FS-UAE 2.1 Development Series  (Read 20780 times)

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MadAngus

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FS-UAE 2.1 Development Series
« on: October 29, 2012, 02:45:06 AM »

Copied from EAB

FS-UAE 2.1.x development series, which is kicked off with the new 2.1.0dev version. I will *probably* attach "dev" to all version numbers in the development series just to clarify that it is a development version.

FS-UAE 2.1.0dev http://fengestad.no/fs-uae/download-devel

- Merged updated emulation core from WinUAE 2.5.0beta21.
- FS-UAE mman updated to work more like the WinUAE implementation.
- Ejecting CD images works now, enabled menu option.
- Added auto-fire toggle mechanism to F12 menu.
- Auto-fire support, new boolean options joystick_port_x_autofire.
- Added support for Amiga mouse wheel and middle mouse button.
- (Launcher) Added button to configure auto-fire per joystick port.

This version implements some nice and requested features Emulation core is updated from the latest available code from Toni Wilen, with some nice emulation accuracy improvements!

Because of the code merge, and because the mman module has been rewritten, there is a greater chance than usual that something does not work. -But it looks good in my tests.

To get a mman behavior which mirrors the WinUAE code more closely, malloc is used to "reserve" memory on non-Windows platforms, and this relies on over-commit features in the Linux/Mac kernels where the memory is not actually allocated before the pages are accessed (not tested on FreeBSD yet). This is a bit experimental, so let me know if it crashes

The main discussion thread is over at EAB -> Here
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MadAngus

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Re: FS-UAE 2.1 Development Series
« Reply #1 on: November 01, 2012, 12:53:16 AM »

FS-UAE 2.1.1dev Released

http://fengestad.no/fs-uae/download-devel

A new development version has been released. Changes in FS-UAE 2.1.1dev:

    Merged updated emulation core from WinUAE 2.5.0beta23.
    Gamepad button “left trigger” toggles auto-fire, GUI message is displayed when auto-fire mode is toggled.
    New option hard_drive_x_file_system to specify file system handler, for instance path to SmartFilesystem.
    New option hard_drive_x_controller to specify HD controller.
    New option hard_drive_x_type to force RDB mode if RDB cannot be autodetected (unpartitioned/blank disk image).
    (Launcher) hard_drive_x can be http(s) URL and the HD will be downloaded on demand and used like a local file. URL must end with a “normal file name”.
    (Launcher) Use wxversion.select to ensure 2.8 is used if also older versions of wxPython are installed.

The main discussion thread is over at EAB -> Here
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Hungry Horace

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Re: FS-UAE 2.1 Development Series
« Reply #2 on: November 01, 2012, 09:33:59 AM »

FS-UAE 2.1.1dev Released
    (Launcher) hard_drive_x can be http(s) URL and the HD will be downloaded on demand and used like a local file. URL must end with a “normal file name”.

This is a really useful function, as it may see the resurection of the Amiga Online gaming section of this forum.....

It *should*  mean we can have access to any WHD game to be played online without needing to re-host it, since we can use the already hosted version over at www.whdownload.com :)

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skateblind

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Re: FS-UAE 2.1 Development Series
« Reply #3 on: November 01, 2012, 05:14:48 PM »

FS-UAE 2.1.1dev Released
    (Launcher) hard_drive_x can be http(s) URL and the HD will be downloaded on demand and used like a local file. URL must end with a “normal file name”.

This is a really useful function, as it may see the resurection of the Amiga Online gaming section of this forum.....

It *should*  mean we can have access to any WHD game to be played online without needing to re-host it, since we can use the already hosted version over at www.whdownload.com :)

No more looking through huge lists of files before each game. ;)
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MadAngus

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Re: FS-UAE 2.1 Development Series
« Reply #4 on: November 04, 2012, 06:50:45 AM »

FS-UAE 2.1.1dev2 Released

http://fengestad.no/fs-uae/download-devel

A new development version has been released. Changes in FS-UAE 2.1.1dev2:

There was a problem starting FS-UAE Launcher 2.1.1dev on Windows and Mac OS X. An update (2.1.1dev2) was published with a fix for this.

The main discussion thread is over at EAB -> Here
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MadAngus

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Re: FS-UAE 2.1 Development Series
« Reply #5 on: November 06, 2012, 08:38:29 AM »

A new development version has been released. Changes in FS-UAE 2.1.2dev:

http://fengestad.no/fs-uae/download-devel

  • Fix for running from directory with non-ASCII characters on Windows.
  • Use mmap to allocate executable memory on non-Windows platforms, fixes segmentation faults with i386 versions.
  • Patch amiga-os-130.rom to default A500 rom on demand (3 byte diff).
  • Don’t use warning-related compiler options by default, (useful for older compiler versions), enable again with make devel=1.
  • Updated translations: it [Speedvicio].
  • (Launcher) New setting dialog pages for video, input, scan and experimental settings, common options added to these pages.
  • (Launcher) New option to disable use of built-in configurations.
  • (Launcher) Can use amiga-os-130.rom as kick34005.A500 for WHDLoad, will patch on demand.
  • (Launcher) amiga-os-130.rom, default A500 rom and overdumped default A500 rom can be used together in net play mode (they are all normalized to default A500 rom).
  • (Launcher) Use wxversion.select to specifically choose wxPython 2.8.
  • (Launcher) Fix for running from directory with non-ASCII characters, and when user’s home directory contains non-ASCII characters.

The main discussion thread is over at EAB -> Here
« Last Edit: November 09, 2012, 08:53:29 PM by MadAngus »
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MadAngus

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Re: FS-UAE 2.1 Development Series
« Reply #6 on: November 09, 2012, 08:50:16 PM »

A new development version has been released. Changes in FS-UAE 2.1.3dev:

http://fengestad.no/fs-uae/download-devel

  • New option “mouse_speed” – set mouse speed in percentage(1-500).
  • Escape key can be used to navigate back and exit FS-UAE menu.
  • Use new state subdirs based on configuration name ny default. New options state_dir and state_dir_name to tweak the new behavior.
  • Remove use of “Floppy Overlays” and “Flash Memory” dirs, save files in state directory instead (same as launcher already does).
  • Will autoload saved state if “Saved State.uss” exists in state dir.
  • Merged updated emulation core from WinUAE 2.5.0beta24.
  • New option middle_click_ungrab (can be set to 0).
  • Updated translations: pl [grimi], de [nexusle].
  • Patch amiga-os-310.rom to default A4000 rom on demand.
  • Removed the default slight gamma correction which was applied before.
  • (Launcher) Automatically fill in WHDLoad Arguments when zip file is loaded.
  • (Launcher) Screenshots/titles/covers don’t need to be put in letter subdirs.
  • (Launcher) Use direct subdirs in save states dir, don’t add letter unless an old state dir already exists.
  • (Launcher) Added many more options to the settings dialog, including the new mouse speed option.
  • (Launcher) Updated translations: pl [grimi], de [nexusle].

The state dir change is not backwards compatible unfortunately, but I think it is for the better, and makes FS-UAE standalone behavior same as using FS-UAE with the Launcher. No data is lost though, old floppy overlays and state files are kept where they are, and they can be moved other to the new per-configuration state dir when necessary. (The per-configuration state dir is created while FS-UAE is running, and is deleted on shutdown if there is no state). If you use FS-UAE Launcher, you should not notice anything.


The main discussion thread is over at EAB -> Here
« Last Edit: November 09, 2012, 08:53:52 PM by MadAngus »
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MadAngus

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Re: FS-UAE 2.1 Development Series
« Reply #7 on: November 24, 2012, 11:04:03 AM »

A new development version has been released. Changes in FS-UAE 2.1.4dev:

http://fengestad.no/fs-uae/download-devel

    * Merged updated emulation core from WinUAE 2.5.0beta26.
    * Add support for displaying HD/CD/Power leds in themes.
    * Added new option: swap_ctrl_keys.
    * Automatically configure unrecognized joysticks/gamepads as simple Amiga joysticks.
    * Fixes to allow compilation on OpenBSD [vext01].
    * Added translations: es [albconde].
    * Updated translations: fr [Foul], sr [Milanchez].
    * Using directory prefix $BASE/ caused one character to be cut off.
    * Fixed Launcher-created joystick config when using 2+ of the same type.
    * Support environment variable FS_UAE_BASE_DIR.
    * (Launcher) Fixed problem starting joystick configurator on Mac.
    * (Launcher) GUI setting for swap left/right ctrl keys.
    * (Launcher) Support environment variable FS_UAE_BASE_DIR.
    * (Launcher) Fix for non-ASCII characters in joystick device names.
    * (Launcher) Can set option __netplay_state_dir_name with /set to force a specific state dir for net play, for persistent states.
    * (Launcher) URLs for floppies/HDs can be synchronized, so net play-compatible configs can be created for downloadable public domain / shareware games.
    * (Launcher) Can override screenshots_dir, covers_dir, titles_dir in config.
    * (Launcher) Can use title_image, cover_image, screen1_image (…) to override path for individual images.
    * (Launcher) Can prefix paths with $CONFIG/ (referring to the directory containing the current configuration file).
    * (Launcher) Added translations: es [albconde].
    * (Launcher) Updated translations: pl [grimi], it [Speedvicio], fr [Foul], sr [Milanchez].

The main discussion thread is over at EAB -> Here
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MadAngus

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Re: FS-UAE 2.1 Development Series
« Reply #8 on: November 26, 2012, 10:15:42 AM »

A new development version has been released. Changes in FS-UAE 2.1.6dev:

http://fengestad.no/fs-uae/download-devel



The main discussion thread is over at EAB -> Here
« Last Edit: November 30, 2012, 06:39:47 PM by MadAngus »
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MadAngus

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Re: FS-UAE 2.1 Development Series
« Reply #9 on: November 30, 2012, 06:39:28 PM »

Three new releases has been made without announcement here, so here is a combined release annoncement for all three

[Note by MadAngus] Version bumped to 2.1.8dev, No changes announced

Changes in FS-UAE 2.1.7dev:

    * Merged updated emulation core from WinUAE 2.5.0beta27.
    * (Launcher) WHDLoad support in combination with online database.
    * (Launcher) Updated translations: it [Speedvicio], pl [grimi].

Changes in FS-UAE 2.1.6dev:

    * Updated bitmap font with additional characters for Portuguese.
    * (Launcher) Fix a bug where missing files stopped the scan process (when
      using the database feature).
    * (Launcher) Fix path expansion when using ADFs from archives.
    * (Launcher) Updated translations: fr [Foul], de [nexusle].

Changes in FS-UAE 2.1.5dev:

    * Use Windows API function to prevent display from going to sleep.
    * Added translations: pt [Treco].
    * (Launcher) Initial online database support.
    * (Launcher) Can download screenshots / covers on demand from server.
    * (Launcher) Added translations: pt [Treco].
    * (Launcher) Updated translations: pl [grimi].

http://fengestad.no/fs-uae/download-devel

The main discussion thread is over at EAB -> Here
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Re: FS-UAE 2.1 Development Series
« Reply #10 on: December 02, 2012, 01:42:26 PM »

A new development version has been released. Changes in FS-UAE 2.1.9dev:

http://fengestad.no/fs-uae/download-devel



The main discussion thread is over at EAB -> Here
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Re: FS-UAE 2.1 Development Series
« Reply #11 on: December 05, 2012, 06:24:20 PM »

FS-UAE 2.1.10 is now available from http://fengestad.no/fs-uae/download-devel:

- Merged updated emulation core from WinUAE 2.5.0.
- (Launcher) Support (empty) HD directories in database configurations.
- (Launcher) Use standard WHDLoad settings by default.
- (Launcher) WHDLoad games where unpacked one directory level too deep.
- (Launcher) Support chip_memory override from online database.
- (Launcher) Skip / ignore file names with invalid encoding.
- (Launcher) Fix search function for games from database (needs refresh).
- (Launcher) Updated translations: pt [Treco].

The main discussion thread is over at EAB -> Here
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Re: FS-UAE 2.1 Development Series
« Reply #12 on: December 14, 2012, 04:19:33 AM »

FS-UAE 2.1.11dev
http://fengestad.no/fs-uae/download-devel

- Config for gamtec_ltd/smartjoy_plus_adapter.ini [JOPS].
- Small compilation fix for OS X 10.5
- (Launcher) Handle square-ish covers.
- (Launcher) Indicate ADF, IPF CD, or WHDLoad also with icon.
- (Launcher) Reload game variant list after refreshing database.
- (Launcher) Support sort_key from online database.
- (Launcher) Run SetPatch (if found) before starting WHDLoad games.
- (Launcher) Kickstart import task can overwrite old read-only files.

The main discussion thread is over at EAB -> Here
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Re: FS-UAE 2.1 Development Series
« Reply #13 on: December 15, 2012, 03:00:18 PM »

A new development version has been released. FS-UAE 2.1.12dev:

http://fengestad.no/fs-uae/download-devel



The main discussion thread is over at EAB -> Here
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Re: FS-UAE 2.1 Development Series
« Reply #14 on: January 03, 2013, 08:03:28 AM »

A new development version has been released. FS-UAE 2.1.15dev:

http://fengestad.no/fs-uae/download-devel

Changes in FS-UAE 2.1.15dev:

    Determine the size of block devices on OS X, making it possible to mount block devices as hard drives on OS X [lallafa].
    Fixed source to remove some compiler warnings in hardfile_host.cpp.
    (Launcher) Create “Devs/system-configuration” when running WHDLoad games.
    (Launcher) Fixed initialization of (last used) game info on startup.
    (Launcher) Added mobygames link button.
    (Launcher) Use icon button to toggle fullscreen / windowed mode.
    (Launcher) Updated translations: de [nexusle].


The main discussion thread is over at EAB -> Here
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