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Author Topic: latest beta 2.0.0 beta 22 [Closed]  (Read 16026 times)

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Kitty

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latest beta 2.0.0 beta 22 [Closed]
« on: December 12, 2009, 12:27:02 PM »

Did Toni sort out that problem I was having with the garbled graphics in earlier beta versions?
I'm still interested in trying out latest betas but that problem was really annoying!

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Re: Re: WinUAE welcome and latest beta
« Reply #1 on: December 12, 2009, 01:25:07 PM »

I'm not sure if he fixed it, but you should give it a try :)
Grab the latest beta (26) here : http://eab.abime.net/showthread.php?p=623029#post623029
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Re: Re: WinUAE welcome and latest beta
« Reply #2 on: December 12, 2009, 02:20:01 PM »

Thanks TCD. :)

I like the look of the new cycle exact A1200 and other Amiga model modes. Nice to see Toni can start to work on these.
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Re: Re: WinUAE welcome and latest beta
« Reply #3 on: December 12, 2009, 03:28:35 PM »

Yup :) Let's hope that after he got 68020 to be quite accurate he'll also have a look at 030, 040 and 060 'CE'. Chances are low, but fingers crossed here ;D
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Re: Re: WinUAE welcome and latest beta
« Reply #5 on: January 02, 2010, 10:14:08 PM »

Cycle exact A1200??  :o
Sounds good!
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Re: Re: WinUAE welcome and latest beta
« Reply #6 on: January 19, 2010, 10:48:09 AM »

winuae_2020b4

Beta 4:

- ADDX and SUBX timing updates
- ABCD and SBCD idle cycle position in -(An),-(An) mode fixed
- EXG idle cycle and prefetch swapped
- BCLR/BSET/BCHG/BTST idle cycle and prefetch swapped
- writing to blitter registers while active could have confused blitter emulation logic, stopping the blitter mid blit (stopping because emulation got confused, not because emulation detected situation when it should really stop)
- plain A500 OCS/ECS byte writes to custom registers fixed (I think this was using 68020/AGA behavior for all modes accidentally)
- interrupt delay and 68000 IPL sampling timing improved
- windowed mode window was sometimes incorrectly detected as resized when it only lost focus (native mode size was changed to current window size)

Big CD32/CDTV CD handling update:

- stupid MCI CD32/CDTV CD audio replaced with simple "audio ripper" that reads the digital CD audio data and sends it to audio device. NOTE: no jitter correction yet (possibly bad sound if your drive is old enough to not have accurate streaming support)
- CDTV CD hardware volume control now supported
- CD32 CD mute on/off "volume" control supported (no real volume..)
- Sound-panel volume also adjusts CD32/CDTV CD audio volume
- CD32/CDTV Q sub channel data virtualized (does not need real drive anymore, makes new things possible, see below)
- Built-in CUE CD image support, including CD audio track support! .CUE + single big .BIN and .CUE + .BIN + .WAVs supported (MP3 audio is also supported if you have mp3 codec installed but all tracks will be decoded before emulation starts, at least for now..) Most common data tracks supported. Plain iso images also supported. Problems = logs AND .cue file required. cdimage0=<path to .cue/.iso> in config file, command line parameter -cdimage=<path to .cue/.iso> can also be used. No GUI support yet.

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Re: Re: WinUAE welcome and latest beta
« Reply #7 on: January 25, 2010, 12:51:59 PM »

winuae_2020b5

Beta 5:

- save cdimage path to statefile (if set)
- cdimage on the fly change support (CD32 CD detection may not always notice it without reboot, something wrong with detection)
- cd images inside archives supported but all tracks will be unpacked before emulation starts = do not use with big images.. (this is something that can be improved someday..)
- GUI added (quickstart only). "Automatic" and "Image file" does not really do anything, only tries to show that real CDs are still autodetected like in older versions..
- disk image selection always used DF0: (b4)
- replaced advanced chipset blitter busy bug checkbox with A1000 Agnus (DIP package 8361/8367) because there are more differences, first vblank strobe is triggered on line 1, not line 0.. (Alcatraz Megademo 2) Perhaps someday this gets moved to main chipset panel.. Thanks to yaqube for finding this hardware "feature"

Big DirectDraw/Direct3D change. Anything can be broken..

- Direct3D filter mode is now a checkbox, there is now DirectDraw and Direct3D "render backend" (instead of DirectDraw and D3D filter hack) All software filters are available in both modes (of course pixel shader filters only in D3D mode) This is part of graphics subsystem unification, RTG is still DirectDraw only.
- point/bilinear setting moved to filter extra menu
- 16bit/32bit setting removed, uses desktop/fullscreen depth, selects 16bit if selected software filter is 16bit only (and lets D3D do the conversion automatically)

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Re: Re: WinUAE welcome and latest beta
« Reply #8 on: January 31, 2010, 06:57:51 PM »

http://www.winuae.net/files/b/winuae_2020b6.zip

Beta 6:

- filter panel GUI issues fixed
- arcadia quickstart incorrectly enabled CD mode (b5)
- directory filesystem ERROR_USER_MAPPED_FILE mapped to OBJECT_IN_USE
- directory filesystem: complain about unimplemented error(s) only once
- unminimize changed display size (update to b4 fix)
- window resize was ignored unless both width and height changed (b4)
- OSD had extra gap in right border (b1)
- D3D fullscreen handling update, device loss handling improved, possible ALT-TAB weirdness should be gone now, D3D debug runtime warnings fixed

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Re: Re: WinUAE welcome and latest beta
« Reply #9 on: January 31, 2010, 06:58:17 PM »

http://www.winuae.net/files/b/winuae_2020b7.zip

Beta 7:

- Direct3D errors didn't properly reset back to non-D3D mode
- pixelshader filter configuration save/load didn't work
- window was closed and opened when some filter parameters changed
- use Direct3D9Ex when running on Vista/7 or newer
- less tearing in non-vsync D3D fullscreen mode
- added support for D3D mask/overlay image files (config file only, gfx_filter_mask=<path>) Automatically tiled if image is smaller than display size, uses D3DX function to load image files, .bmp, .dds, .dib, .hdr, .jpg, .pfm, .png, .ppm, and .tga supported (this was requested somewhere in req.UAE Wishlist long time ago or something..)
- skip frames in D3D vsync mode when turbo is enabled
- WinXP center dialogs in fullscreen mode works now properly
- clear D3D mode borders if screen is larger than Amiga display window

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Re: Re: WinUAE welcome and latest beta
« Reply #10 on: January 31, 2010, 07:14:44 PM »

thanks Kitty for keeping everyone up-to-date with the latest winUAE betas :)
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Re: Re: WinUAE welcome and latest beta
« Reply #11 on: February 06, 2010, 06:12:48 PM »

http://www.winuae.net/files/b/winuae_2020b8.zip

Beta 8:

- do not use D3D9Ex if no v3 shader or dynamic texture support (workaround for some older cards that may not be fully compatible)
- added workaround for weird display drivers that don't allow changing to 50Hz Direct3D fullscreen but accept it if identical directdraw fullscreen mode is already open
- 68000 exception3 quick fix (Zoom)
- CE 68000 CIA cycle timing updates (was too fast)
- warp mode was slow in windowed D3D mode (b7)
- selected dostype in create hardfile panel was ignored if hardfile type was dynamic
- added filter panel overlay/mask selection, put overlay/mask files in <path>\plugins\overlays
- DMS files with fake complete first cyl (containing BBS ads) didn't unpack correctly. Support HD DMS files (not tested)
- CE interrupt handling rewritten (still not good enough)

EDIT: reuploaded, dma debugger was always enabled in original upload.

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thanks Kitty for keeping everyone up-to-date with the latest winUAE betas ;-)

most welcome  ;)

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Re: Re: WinUAE welcome and latest beta
« Reply #12 on: February 14, 2010, 09:58:22 PM »

Beta 9:

- CE 68000 interrupt handling update, Spectre Party Demo / Phenomena works without jumping
- autoscale left and right border position restricted to sane max overscan values
- enabling autoscale changed filter mode to scale2x
- autoscale detects COLOR00 (background color) changes outside of bitplane area
- do not enumerate drives if every "Include .. drives" is not ticked
- CD32/CDTV crash fix (IOCTL CD crash) (b8?)

http://eab.abime.net/attachment.php?attachmentid=24190&d=1265538136

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Re: Re: WinUAE welcome and latest beta
« Reply #13 on: February 14, 2010, 09:59:14 PM »

http://files.winuae.net/beta/winuae_2020b10.zip

Beta 10:

- CE interrupt handling timing rewrite, again, to better match real behavior (still not good enough but better than previously)
- only accept winpcap version 4 or newer
- match autoscale left position to WB max overscan size (maybe in future there will be "TV"-option that restricts to 1990s TV overscan)
- accept all kinds of DI8DEVCLASS_GAMECTRL devices, not just those that have gamecontroller-like device type

Also included is MSVS 2010 RC compiled executable. Report any differences/programs because I am going to use 2010 in development. (possible winuae official releases will still be compiled with 2008)

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Re: Re: WinUAE welcome and latest beta
« Reply #14 on: February 14, 2010, 10:00:21 PM »

http://files.winuae.net/beta/winuae_2020b11.zip

Zip updated and fixed:

- DMS crash

Beta 11:

- hpos "offset" was accidentally changed (DFF006 = 0000 is possible)
- .cd32 rom file extension added (missed when .a500, .a1200 and .a4000 was added long time ago)
- b10 interrupt issues at least partially fixed (freezing or crashing demos)
- code cleanup, compiles as C++ now (do not worry, this is not "just add hundreds of casts to make it compile") This project has gotten so big that plain C is making things painful (for example archive filehandling would be less messy if written properly in C++, core emulation works fine in C, also future wxwidgets GUI is now at least theoretically possible..) This should also make portability simpler, easier to have better "insulation" between portable and OS specific code. Anyway, nothing really changes until (much) later..

Random things can be broken! Report all kinds of undocumented changes compared to previous betas and 2.0.1.
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