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Author Topic: Bloodwych Remake (HTML Version)  (Read 134899 times)

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MadMunky

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Re: Bloodwych Remake (HTML Version)
« Reply #120 on: May 03, 2014, 06:53:45 PM »

Horace:

Do you have the Bloodwych Font saved anywhere (images) I have one you provided in a file called MassiveDump but it looks like the font is blurry.

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Re: Bloodwych Remake (HTML Version)
« Reply #121 on: May 03, 2014, 10:02:18 PM »

i have it in the amiga font format, but i did locate it in the binary, (at the moment, i cant remember where though) so once i have it again, i will see if i can convert that into a simple binary file /format :)
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MadMunky

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Re: Bloodwych Remake (HTML Version)
« Reply #122 on: May 04, 2014, 07:43:45 AM »

Thanks Horace, I really need it in a image file (any type) so even if you could print each character on the screen using your font and send that over it would be great :)
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Re: Bloodwych Remake (HTML Version)
« Reply #123 on: May 04, 2014, 12:09:04 PM »

The font data can be found in the BW 439 exe at : $1899F

The font has a width of 8 pixels, and a height of 5 pixels.
there are 95 characters in total.
the font is stored as a simple set of raw data, which when converted to binary directly translates into each line of the individual font characters.

Code: [Select]
0C1E0C000C3333220000143E143E141E343E153E3132040B131C080D161D060408000018202020181804040418120C1E0C1208083E0808000000041800003E0000
I have attached an image file in amiga .iff format, which was created by reading this data and drawing on the screen. Is this ok, or do you need a more modern file format?
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Quote from: KillerGorilla
because winuae is made of code and your amiga is made of stuff

MadMunky

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Re: Bloodwych Remake (HTML Version)
« Reply #124 on: May 04, 2014, 12:19:05 PM »



The iff is perfect :)
« Last Edit: May 04, 2014, 01:56:29 PM by MadMunky »
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Re: Bloodwych Remake (HTML Version)
« Reply #125 on: May 04, 2014, 02:17:56 PM »

i have an up-scaled and smooth version which my brother made many years ago (When he was talking of doing AGA Bloodwych with 640x400 resolution)

do you want that also, or are you happy enough sticking to the 'classic' font?
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Quote from: KillerGorilla
because winuae is made of code and your amiga is made of stuff

MadMunky

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Re: Bloodwych Remake (HTML Version)
« Reply #126 on: May 04, 2014, 02:20:04 PM »

I think I have the upscale version already which is what I used before but we are trying to keep it as original as possible at the moment

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MadMunky

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Re: Bloodwych Remake (HTML Version)
« Reply #127 on: May 04, 2014, 03:49:20 PM »

Tower Switching is now working

You can now walk around all the levels, see all the human type characters.

Horace, does our version load OK for you on a Mac?
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Re: Bloodwych Remake (HTML Version)
« Reply #128 on: May 04, 2014, 05:33:48 PM »

It's quite slow to load and a bit glitchy tbh. I am using Firefox but haven't tried on chrome.

It took me two goes to get the characters to work ...
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Quote from: KillerGorilla
because winuae is made of code and your amiga is made of stuff

MadMunky

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Re: Bloodwych Remake (HTML Version)
« Reply #129 on: May 04, 2014, 06:34:33 PM »

It's quite slow to load and a bit glitchy tbh. I am using Firefox but haven't tried on chrome.

It took me two goes to get the characters to work ...

Hopefully we can fix that, its good to hear if people have problems as both wishbone and myself use chrome so any feedback is good feedback. About loading though when you say its slow, how slow? mine take around 30 seconds to load.
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Wishbone

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Re: Bloodwych Remake (HTML Version)
« Reply #130 on: May 09, 2014, 11:59:52 AM »

Small update on browser support. We improved the way images were stored into the system, and I tested it in FireFox (v28.0): loading the game is still slow and freezing the browser for a few seconds, but once it is loaded it works smoothly now.
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MadMunky

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Re: Bloodwych Remake (HTML Version)
« Reply #131 on: May 18, 2014, 02:37:49 PM »

Just a quick update as to where we are for anyone who cant currently run it of wants to know what's been added.

*Most of the UI is now loaded (There is still a lot items needing recolouring)
*UI Screens created - Pocket View etc..
*Monsters now attack (arms flap up and down)
*Monster Teaming
*Touch Controls now work on the iPad/iPhone (These will change to the correct locations but you can tap the view port to move)
*Big Monsters are now ripped just need Wishbone to do is magic on piecing them together



With all the work being done now on the dissembling we can update any of our functions later to make them more faithful to the Original but things are still progressing well.
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MadMunky

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Re: Bloodwych Remake (HTML Version)
« Reply #132 on: May 30, 2014, 10:19:37 AM »

Horace:

Any chance in expanding the information about how the XYZ works for items (object files), we are struggling to decode the locations correctly.

Ignore this, we have worked it out, seems the Object Index is always /2
« Last Edit: May 30, 2014, 11:20:49 AM by MadMunky »
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MadMunky

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Re: Bloodwych Remake (HTML Version)
« Reply #133 on: June 04, 2014, 02:50:25 PM »

I always wondered why they wrote this in the program

'maryhadalittlelaaneeitwerraguddutnerewanzednowtecozzitwerawuddunwhyamistillhavintotypethiscrapwhithoughtidfinishacoupleoflinesqx'

mary had a little
why am i still having to type this crap

Well in case anyone didn't know, this is the text from the spell book! :)

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MadMunky

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Re: Bloodwych Remake (HTML Version)
« Reply #134 on: June 04, 2014, 10:19:41 PM »

If you have not tried the latest version, check it out :)

We are making excellent progress and now have

  • Spell Book (WIP)
  • Items in dungeon and selectable
  • Pockets all working
  • Switching Characters (Leader/Positions)
  • Combat
  • Text Message
  • Buying Spells / Fairy




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