Ultimate Amiga

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 10 11 [12] 13 14 ... 16   Go Down

Author Topic: Bloodwych Remake (HTML Version)  (Read 134846 times)

0 Members and 5 Guests are viewing this topic.

MadMunky

  • Forum Mod
  • A600
  • *****
  • Karma: 2
  • Offline Offline
  • Gender: Male
  • Posts: 244
Re: Bloodwych Remake (HTML Version)
« Reply #165 on: July 28, 2014, 02:35:48 PM »

Slight update...

Fixes for iOS devices so it should be running again (let me know if not), there is a know sound issue which we are looking into workarounds.
Armour is now shown on players
Other small fixes...

« Last Edit: July 28, 2014, 02:55:08 PM by MadMunky »
Logged

hyrekia

  • A600
  • *
  • Karma: 0
  • Offline Offline
  • Posts: 8
  • Generic Amiga User
Re: Bloodwych Remake (HTML Version)
« Reply #166 on: October 20, 2014, 07:33:22 PM »

Bloodwych is working on my ios device (Ipad air). It's a bit slow to respond but working fine. I was able to recrut my band, and save the game. The only little trouble is that former text stays on the screen while the new is displaying. Same trouble also when you switch from inventory to moving controls. The old picture stays on the screen mixed with the new.
It's good to play this good old game on ipad !
Logged

Hungry Horace

  • Amorphous Blue-Blob Man
  • Site Admin
  • A4000T
  • ******
  • Karma: 307
  • Offline Offline
  • Gender: Male
  • Posts: 3,364
  • Don't forget... Ameboid's need love too!
    • AUW
Re: Bloodwych Remake (HTML Version)
« Reply #167 on: October 06, 2015, 09:41:32 PM »

Any chance of borrowing the source graphics from this project guys?
 :)
Logged
Quote from: KillerGorilla
because winuae is made of code and your amiga is made of stuff

whittylad8

  • A600
  • *
  • Karma: 0
  • Offline Offline
  • Gender: Male
  • Posts: 8
  • Generic Amiga User
Bloodwych Remake (HTML Version)
« Reply #168 on: November 27, 2015, 01:47:02 PM »

[originally posted in Book of Skulls thread]

Hi, where are you with this now? I think it is fantastic... still lots of bugs I have come across.

Tested in firefox first and some of the creatures (Crab, Summons etc) are invisible so I started a new game in IE 11, but this doesn't have sound?

Any ideas?

Keep up the good work... ps I know EVERY INCH of this game! :) ;D
« Last Edit: December 06, 2015, 04:55:24 PM by Hungry Horace »
Logged

Hungry Horace

  • Amorphous Blue-Blob Man
  • Site Admin
  • A4000T
  • ******
  • Karma: 307
  • Offline Offline
  • Gender: Male
  • Posts: 3,364
  • Don't forget... Ameboid's need love too!
    • AUW
Bloodwych Remake (HTML Version)
« Reply #169 on: November 28, 2015, 09:30:12 AM »

[originally posted in Book of Skulls thread]

I'm confused... Are you reporting a bug with the online version of Bloodwych, or with my sequel "Book of Skulls"? (BOS)

If  the problem is running BOS online, I can't help... As the online version is nothing to do with me! You'd need to speak to Wishbone.

If there are bugs with running BOS via an Amiga emulator , I will look into it, as this is the target platform. (At the moment) .. Although any Version on this site is vastly out of date, as I only have the final tower to finish designing now. Hopefully that will happen in the new Year :)
« Last Edit: December 06, 2015, 04:55:42 PM by Hungry Horace »
Logged
Quote from: KillerGorilla
because winuae is made of code and your amiga is made of stuff

MadMunky

  • Forum Mod
  • A600
  • *****
  • Karma: 2
  • Offline Offline
  • Gender: Male
  • Posts: 244
Re: Bloodwych Remake (HTML Version)
« Reply #170 on: December 03, 2015, 08:52:57 AM »

It sounds like he's talking about the HTML version Wishbone and myself made. I've taken a look and found a couple of problems which I've updated.

Horace, can you split this out of your thread?

whittylad8, I've updated the code so please try again and let me know if you still have any issues.
Logged

MadMunky

  • Forum Mod
  • A600
  • *****
  • Karma: 2
  • Offline Offline
  • Gender: Male
  • Posts: 244
Re: Bloodwych Remake (HTML Version)
« Reply #171 on: December 03, 2015, 09:03:24 AM »

I've just made a couple of fixes to the HTML version.

Larger monsters should be visible again (Summons/Crabs etc...)

If I've broken anything else please post here and ill try fix as much as possible.

Also in case anyone is not aware you can make the web version run like a iOS application.

Browse to http://www.bloodwych.co.uk/bwhtml/ in safari
Click the 'Send To' icon
Click 'Add to Home Screen'
Your now have a bloodwych icon and direct link to the html version which will run full screen.
Logged

whittylad8

  • A600
  • *
  • Karma: 0
  • Offline Offline
  • Gender: Male
  • Posts: 8
  • Generic Amiga User
Re: Bloodwych Remake (HTML Version)
« Reply #172 on: December 03, 2015, 02:13:14 PM »

Hi Excellent work by the way

I have just completed one half of the Serpent tower and the Monsters aren't visible still. Dragons, Summons, crabs etc even when you create an illusion they don't appear. Also in teh Serpent tower there is a green pad that you stand on and retrieve a Serpent key from the shelf round the corner. Well the green pad doesn't remove the pillar! Can it be looked at?
Andy
Logged

MadMunky

  • Forum Mod
  • A600
  • *****
  • Karma: 2
  • Offline Offline
  • Gender: Male
  • Posts: 244
Re: Bloodwych Remake (HTML Version)
« Reply #173 on: December 03, 2015, 02:36:08 PM »

Hi Andy,

You might need to start a new game im afraid if you want to see the monsters, give it a try as a test you can see the first summon pretty quickly if you just grab the bronze key to test.
Logged

whittylad8

  • A600
  • *
  • Karma: 0
  • Offline Offline
  • Gender: Male
  • Posts: 8
  • Generic Amiga User
Re: Bloodwych Remake (HTML Version)
« Reply #174 on: December 03, 2015, 02:45:02 PM »

Noooooooooooo haha

Brilliant, just started a new game and the first Purple Murlocks are showing now... Will update once i reach the first crab.
Also do you have a fix for the Shops? You can't purchase or sell to any... i just get to see
''*** PURCHASE'' then he tells me ''I do not trade in Trinkets''
THis is awesome, (saves me getting the AMiga out of the loft)

Andy
Logged

MadMunky

  • Forum Mod
  • A600
  • *****
  • Karma: 2
  • Offline Offline
  • Gender: Male
  • Posts: 244
Re: Bloodwych Remake (HTML Version)
« Reply #175 on: December 03, 2015, 02:50:09 PM »

Unfortunately both Wishbone and myself who where making this both got too busy to continue it so I can try tweak things we had already finished and should work but I don't believe we ever completed making the system work for trading.

Let me know how you get
Logged

whittylad8

  • A600
  • *
  • Karma: 0
  • Offline Offline
  • Gender: Male
  • Posts: 8
  • Generic Amiga User
Re: Bloodwych Remake (HTML Version)
« Reply #176 on: December 04, 2015, 10:11:07 AM »

fabulous.. just can't say how much nostalgia this game brings
Logged

whittylad8

  • A600
  • *
  • Karma: 0
  • Offline Offline
  • Gender: Male
  • Posts: 8
  • Generic Amiga User
Re: Bloodwych Remake (HTML Version)
« Reply #177 on: December 04, 2015, 10:31:00 AM »

Hi Again

Not sure if you got chance, put i started  new game as you suggested but the green floor pads (which usually remove walls/pillars) still doesn't work. IN the serpent tower as you walk through the door you have a choice of going left (blue gem) or going right (red gem) as you go through the door you step on a green pad which should lock the door behind you and place a pillar between the 2 routes.  It doesn't which may indicate that the mechanism for green pads isn't working. And this is proven as you take the left route. YOu kill a couple of creatures then go through a door to which there is 2 green pads. One pad is meant to remove a pillar, but it doesn't and therefore your game comes to an end. Sorry for all the updates.
Andy
Logged

whittylad8

  • A600
  • *
  • Karma: 0
  • Offline Offline
  • Gender: Male
  • Posts: 8
  • Generic Amiga User
Re: Bloodwych Remake (HTML Version)
« Reply #178 on: December 04, 2015, 10:42:07 AM »

The green pads work in the game Prior to the Serpent Tower
Logged

whittylad8

  • A600
  • *
  • Karma: 0
  • Offline Offline
  • Gender: Male
  • Posts: 8
  • Generic Amiga User
Re: Bloodwych Remake (HTML Version)
« Reply #179 on: December 04, 2015, 10:48:11 AM »

done some further testing... It appears it may be set up for a 2 player game...

So i made 1 character wait on 1 green pad and another on the 2nd green pad... I then 'called out'' and wait near the pillar. It disappeared. Definitely not like that in the single player game in Bloodwych. either way it has worked. For now.
Logged
Pages: 1 ... 10 11 [12] 13 14 ... 16   Go Up
 

TinyPortal 2.2.2 © 2005-2022