Hello there.
I've just stumbled across this project. I've glanced at the working copy at
http://www.bloodwych.co.uk and it looks great.
(Although, the menus on that site don't seem to work. Eg. character info, faqs, etc, don't seem do anything. Only game works.)
And seeing that there is source code available
on github, I thought I might be able to satisfy some of my ancient curiosities some of the game mechanics. -- However, I by the looks of it, its a full recreation, and so not necessarily 100% faithful to the original.
I'm just wondering, how close to are the mechanics compared to the Atari ST version of Bloodwych? For example, does disrupt really only deal 1 damage when it doesn't completely kill an enemy? (Were all those times spamming disrupt at enemies a waste?! I thought it just had highly random damage to be 'chaotic'.) Do the special weapons, fleshbane, brainbiter, etc, really have no special effects based on character colour? I was never sure about this.
I've only browsed through the code a little bit, but there does seem to be some effects that I know of that are missing. For example, I couldn't see anything in the code about what the 'staff of power' does; from what I saw in the code, it seems to do nothing special at all. But I know in the Atari ST version it does reduce spell costs and slightly increases spell power. I've never been sure if the other staffs do anything; but the staff of power has a clear effect that is easy to test. Also, I see that the wands, eg. chaos wand, do boost spell power for their colour; but I can't see how it effects spell cost / success chance. I know from my own testing that the chaos wand increase the effectiveness of chaos spells for whoever holds it, but for non-chaos spell-casters it also improves their success chance. So, for example, for Murlock the wand will not change how easy it is to cast vivify; but for Zothen it will help a lot. Maybe I just want' reading carefully enough; but I didn't see that distinction in the code.
So anyway, I'm curious as to how closely the remake rules match the Atari ST rules.
Other things I've been curious about include:
* How much damage do arrows do? What does it depend on?
* How are experience points distributed - in particular, is it possible to 'waste' experience by letting a summon get the killing blow?
* Does spell-tap do anything to NPCs?
* Does casting spells over and over continue to make them more powerful indefinitely, or is there a cap or something?
* Do different enemies have different spell resistance?
...
I'd code-dive to find the answers to my questions, but I my questions are mainly about the game that I remember from years ago! If the remake has totally different internal rules, it would still be of interest to me, but I guess it wouldn't really answer my long-held questions about the game that I've had years of experience with.
In any case, I'm glad to see that the project exists! It is looking very good. Maybe I'll try a full play-through some time.