hey - nice work all round guys!!
MM - i would love to port your code over to the amiga some time.... sadly time is at a premium while i am still studying. I dont see any reason why the palette couldnt be increased to at least 32, and just "accept" that the game may need 1 meg or even more....
How much of your code is commented? Keep in mind i am only familiar with "Basic" style languages and some amiga ASM (randomly)... I would like to have a look to see if i would find it difficult to port!
Osiris - i really hope you will continue to work on graphics for the Amiga's limitations!
I would love to see something like these in red too (like EOTB) ... and maybe some consideration can be given to other "environments" ... e.g. caves, forests (will need a different ceiling/floor also) etc. in the future (as i said, this may need a slightly bigger palette set)
I have attached a massive stack of ripped images including the original palette. i think there is only one "black" afaik, with the extra being used to change colour for text etc via a copper change i think, and if transparency is needed, then the internal "recolouring" system simply does not paste that particular colour. I will probably do away with this, even on an amiga based remake, in favour of having pre-coloured graphics readily available. Although memory inefficient, i dont think this should be much of an issue if the primary user-base is via emulation.
Link to images ZIP:
http://www.ultimateamiga.co.uk/HostedProjects/GamesCorner/TheCryptOfBloodwych/Amiga/BW-MassiveGFXset.zip