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Author Topic: Bloodwych Remake (HTML Version)  (Read 134901 times)

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Hungry Horace

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Re: Bloodwych Remake (HTML Version)
« Reply #45 on: February 18, 2013, 08:44:06 PM »

http://www.xnview.com/en/features.html

This one does .iff & lbm too:
http://www.irfanview.com/

Found this this morning thanks, does the job :) Horace: You had so many images I need cheers.. I take it you never ripped objects on the floor from different distances? worth a shot :)

i suspect you have every image i ripped!! Have a look for one called "book of skulls" which is actual this "mystery" object laid in every possible location!!


I am glad these images will probably save you doing a lot of work with calculating alignments!

More on the x/y floor offsets: http://www.ultimateamiga.co.uk/index.php/topic,8806.msg43135.html#msg43135


I ahve got your email thanks :)  although i must confess i mostly only use IRC (via our chat channel here) and very rarely. :/


Oh an btw, there are no stairs on the 8-bit versions, only "ladders" .... perhaps someone should get some images of these for Osiris so that we can have an Amiga/ST graphical version of this ;)  (recommend using the ZX or Amstrad versions, as these seem to have the best resolutions)

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because winuae is made of code and your amiga is made of stuff

Hungry Horace

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Re: Bloodwych Remake (HTML Version)
« Reply #46 on: February 18, 2013, 09:01:49 PM »

The Java code scares me more than the first giant beholder thingey in the Moon tower :/
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Quote from: KillerGorilla
because winuae is made of code and your amiga is made of stuff

MadMunky

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Re: Bloodwych Remake (HTML Version)
« Reply #47 on: February 18, 2013, 09:03:43 PM »

The Java code scares me more than the first beholder in the Moon tower :/

lol i'm scared to ask if its the Java code syntax or just my bad coding :)
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Hungry Horace

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Re: Bloodwych Remake (HTML Version)
« Reply #48 on: February 18, 2013, 09:06:35 PM »

The Java code scares me more than the first beholder in the Moon tower :/

lol i'm scared to ask if its the Java code syntax or just my bad coding :)

Java syntax. I'm used to AMOS, VBA and 68k ASM!

I may need to ask for a heavily commented version, and then think about starting from scratch!
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Quote from: KillerGorilla
because winuae is made of code and your amiga is made of stuff

MadMunky

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Re: Bloodwych Remake (HTML Version)
« Reply #49 on: February 18, 2013, 09:08:02 PM »

I've only known VB.NET before this and only started Java since Christmas.

Its not too bad once you get used to it :)
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Hungry Horace

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Re: Bloodwych Remake (HTML Version)
« Reply #50 on: February 18, 2013, 09:12:59 PM »

I've only known VB.NET before this and only started Java since Christmas.

Its not too bad once you get used to it :)

gonna see if i can find a DUMMIES book in PDF and print it out at work  ;)
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Quote from: KillerGorilla
because winuae is made of code and your amiga is made of stuff

MadMunky

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Re: Bloodwych Remake (HTML Version)
« Reply #51 on: February 18, 2013, 09:30:41 PM »

I have some PDFs I can email over,

most of its pretty readable I hope its just a case of learning what each command does.

Oh I can now move up and down levels at a push of a key :)
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Hungry Horace

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Re: Bloodwych Remake (HTML Version)
« Reply #52 on: February 18, 2013, 09:48:40 PM »

MM - i would like to make sure any Amiga-side work i do is on the same page as yours....

Any chance you can throw me over your graphics files too, so i can ensure i have 100% IFF copies of them?

I might have a look to see if i can do this "live" re-colouring thing... otherwise i have some ideas over at least creating coloured "parts" (i.e. all arms/legs/bodies etc)

I probably should really finish Book of Skulls before i start another Bloodwych project though!
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Quote from: KillerGorilla
because winuae is made of code and your amiga is made of stuff

MadMunky

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Re: Bloodwych Remake (HTML Version)
« Reply #53 on: February 18, 2013, 09:59:19 PM »

No problem, emails on its way with the gfx.

I thought the recolouring would have been easier on the Amiga as it was just a palette shift?
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osiris37

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Re: Bloodwych Remake (HTML Version)
« Reply #54 on: February 18, 2013, 10:04:19 PM »

gonna see if i can find a DUMMIES book in PDF and print it out at work  ;)


Got a PDF of Headfirst Java Second Ed PDF if you want that too :)

Edit: Just checked my PDFs and I've also got:
Beginning Programmming with Java for Dummies
Java Game Programming For Dummies
Java All-In-One Desk Reference for Dummies

« Last Edit: February 18, 2013, 10:17:45 PM by osiris37 »
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MadMunky

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Re: Bloodwych Remake (HTML Version)
« Reply #55 on: February 19, 2013, 07:00:14 PM »

I'll take the java gaming one :)
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Hungry Horace

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Re: Bloodwych Remake (HTML Version)
« Reply #56 on: February 19, 2013, 07:04:23 PM »

Headfirst and All-in-one i need - the others i have found already!!

Osiris - email me: horaceandthespider at this-website dot co dut uk  :)
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Quote from: KillerGorilla
because winuae is made of code and your amiga is made of stuff

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Re: Bloodwych Remake (HTML Version)
« Reply #57 on: February 19, 2013, 08:18:23 PM »

Is there any programs in Windows I can use to read the non gif files?

hopefully osiris knows of a good IFF/ILBM - >  other  file converter , or a suitable plugin for photoshop to add support.
I wrote a plugin for Paint.NET, a free Windows image editing program that's really popular.
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copse

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Re: Bloodwych Remake (HTML Version)
« Reply #58 on: February 19, 2013, 08:21:33 PM »

I think Java is a good language to learn.  It's not my first language of choice, but it can be very easy to program in and understand.  Of course like other languages, it can also be used to write horribly complex programs.

Anyway, to the point!   What's the chance of the source code to this remake being posted to github, bitbucket or another source code repository.  That way  I'd be able to follow your progress, and submit patches and help out if I had the time and there was something that appealed.
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MadMunky

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Re: Bloodwych Remake (HTML Version)
« Reply #59 on: February 19, 2013, 09:08:56 PM »

I think Java is a good language to learn.  It's not my first language of choice, but it can be very easy to program in and understand.  Of course like other languages, it can also be used to write horribly complex programs.

Anyway, to the point!   What's the chance of the source code to this remake being posted to github, bitbucket or another source code repository.  That way  I'd be able to follow your progress, and submit patches and help out if I had the time and there was something that appealed.

I don't mind the source being on one of the sites the biggest worry I have is the code is horrible and people will just moan, I'm doing this for fun to try remake a game I love but to also learn to program. I'll look into GitHub tomorrow
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