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Author Topic: Bloodwych Remake (HTML Version)  (Read 134887 times)

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osiris37

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Re: Bloodwych Remake (HTML Version)
« Reply #60 on: February 20, 2013, 06:17:28 AM »

Headfirst and All-in-one i need - the others i have found already!!

Osiris - email me: horaceandthespider at this-website dot co dut uk  :)

Done. Uploading to WeTransfer. You should get a download link in the next 10mins or so.
Enjoy :)
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MadMunky

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Re: Bloodwych Remake (HTML Version)
« Reply #61 on: February 20, 2013, 01:38:35 PM »

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osiris37

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Re: Bloodwych Remake (HTML Version)
« Reply #62 on: February 20, 2013, 07:25:42 PM »

I'll take the java gaming one :)

Sorry, I missed this yesterday, I've PM'd you the link :)
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MadMunky

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Re: Bloodwych Remake (HTML Version)
« Reply #63 on: February 20, 2013, 07:51:46 PM »

no message yet :(

want to email me at madmunkey at gmail dot com

Thanks :)
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copse

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Re: Bloodwych Remake (HTML Version)
« Reply #64 on: February 20, 2013, 11:02:03 PM »

I don't mind the source being on one of the sites the biggest worry I have is the code is horrible and people will just moan, I'm doing this for fun to try remake a game I love but to also learn to program. I'll look into GitHub tomorrow
If people moan you should stop forcing them to look at, or use your code.  If you're not forcing them, then I guess they're just whingers.  :)

Better to have horrible code that works and is going somewhere, than nothing.
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M

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Re: Bloodwych Remake (HTML Version)
« Reply #65 on: March 10, 2013, 08:38:18 AM »

Can somebody help me please ?
I’m looking for a working version of Bloodwych and Bloodwych-extended-levels FOR 2 PLAYERS (on windows 7 or 8).

I am a bloodwych-maniac. Already done the game twenty times or more, and wanted to play to it with my young son. He really really enjoys it (he really is the son of his father!) — untill the end of the serpent tower. Once entering the serpent tower, no way to go back ! (although it seems possible with one player game) and what’s more, characters are starving, even with a lot of food. This was on a Dos-version of Bloodwych, on which I didn’t manage to apply the “fix patch” for the “welcome back bug” (I’m not a geek!), but I succeded to get through, changing the map with a mapeditor. But I’m not able to do anything to escape the serpent tower, completed or not (entering this tower, a stone pillar separating the way between each band of four characters is missing and doesn’t come at any time, what is not really a problem; but back to the thee steps entrance, one player is purely erased, and the other, teleported in a non-ending room without any wall).
I have found many ST-versions of Bloodwych (working with Steem, etc.), but they all are corrupted, and saving the game instead of loading. For Amiga-versions (on Winuae), I don’t know how to configure the settings (for the workbench or I don’t know what) to run the game.
About controllers, I can not connect any combination of gamepads or mice, and the most part of the time, there are two pairs of hands on only one keybord. I’m french (sorry for my english!), and my keyboard is AZERTY, so I often need to reset the attribution of the keys, in order to go not left when I want to go right, or directing the cursor, or anything like this. I have no numpad on my windows 7 computer (stepping in some directions is sometimes not possible), but it’s ok for the windows 8 computer.

Can someone solve everthing ? I am looking for a solution for years. I’m still waiting. Please help !

M.
(marcbri@hotmail.fr)
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MadMunky

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Re: Bloodwych Remake (HTML Version)
« Reply #66 on: March 11, 2013, 07:47:10 AM »

M: I have a number of version of Bloodwych for the ST I believe you need to use the Medway Boys 38 disk if you want saving to work, though I would recommend using the Amiga versions with WinUAE as these do seem more stable, my only advise would be read up on configuring WinUAE

Horace: Did you have any luck about the programming guide you had on making these type of games, I cant find anything online about making a Dungeon Crawler and keep hitting issue which are causing me to have to rewrite loads.
« Last Edit: March 11, 2013, 02:44:11 PM by MadMunky »
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M

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Re: Bloodwych Remake (HTML Version)
« Reply #67 on: March 12, 2013, 03:57:33 PM »

To MadMunky: Thank you for your advise. But about learning how to configure Winuae, I think it's really too hard for me. I will try again, and will search for the Medway Boys 38 disk. Thank you.
Still looking for a solution.
M.
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Hungry Horace

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Re: Bloodwych Remake (HTML Version)
« Reply #68 on: March 12, 2013, 06:37:41 PM »

To MadMunky: Thank you for your advise. But about learning how to configure Winuae, I think it's really too hard for me. I will try again, and will search for the Medway Boys 38 disk. Thank you.
Still looking for a solution.
M.

I would strongly recommend using FS-UAE instead, and can even provide you with a config file which will download the files you need - the only thing you will need to locate are the Amiga Kickstart ROMS. (i would recommend the A1200 Kickstart 3.1)


I could even patch the game to suit an AZERTY keyboard... 

looking at this... http://www.whdload.de/docs/en/rawkey.html
i assume you want to replace the original QWEASD keys, with AZEQSD ?


MadMunky:  apologies - i am a bit snowed-under until the end of the month, but will have a look for you as soon as - i think you want the Amiga Game Maker;'s manual and maybe the Ultimate AMOS book....   they may even be on this site in PDF somewhere  9i forget which ones have been PDFed!)
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MadMunky

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Re: Bloodwych Remake (HTML Version)
« Reply #69 on: September 03, 2013, 11:59:02 AM »

As I've not had time to do anything on this for awhile I thought id release what I had done for people to see

http://bloodwych.co.uk/downloads/BloodwychRemake.jar

Doesn't really do much and prob suck all your memory :) you can walk around the tower (no switching of towers yet) I plan to rewrite the way I was doing all the drawing so hopefully one day ill get back to this.
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Hungry Horace

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Re: Bloodwych Remake (HTML Version)
« Reply #70 on: September 03, 2013, 02:25:04 PM »

Hey madMunky!

Don't know if you saw but I updated the WHDload HD patch for Bloodwych and extended levels... It now allows you to play using a cd32 joypad!


I have been furiously playing Legend over the last month, using PSPUAE on the PS-Vita ... It's an excellent game and I can see so many elements that could be transferred to Bloodwych!

I sill aim to bring an Amiga sequel one day.... Maybe in a years time when I finish my education/training at last!
« Last Edit: September 03, 2013, 02:27:05 PM by Hungry Horace »
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MadMunky

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Re: Bloodwych Remake (HTML Version)
« Reply #71 on: September 04, 2013, 06:31:40 AM »

Im still planning to continue this but im just not sure about if doing it in 2D is the best option or to try make it using a cross platform 3D engine.

Work and moving are keeping me busy but my love for bloodwych will never stop so I'll be picking this back up again. I guess if you did a Amiga version I could prob port that to Java but hopefully I'll have my own project :)

Also found this which help explains about the method they used to draw the graphics
http://eob.wikispaces.com/eob.vmp

« Last Edit: September 04, 2013, 10:46:55 AM by MadMunky »
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copse

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Re: Bloodwych Remake (HTML Version)
« Reply #72 on: September 12, 2013, 06:29:43 AM »

Also found this which help explains about the method they used to draw the graphics
http://eob.wikispaces.com/eob.vmp
There was an article in Amiga Shopper which pretty much laid out the way to draw Dungeon Master style graphics.  I imagine it was pretty much the same.  I implemented it in assembler and uploaded my work to Aminet.
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MadMunky

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Re: Bloodwych Remake (HTML Version)
« Reply #73 on: September 12, 2013, 10:57:22 AM »

There was an article in Amiga Shopper which pretty much laid out the way to draw Dungeon Master style graphics.  I imagine it was pretty much the same.  I implemented it in assembler and uploaded my work to Aminet.

Do you have the link at all, as would be interesting to read
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osiris37

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Re: Bloodwych Remake (HTML Version)
« Reply #74 on: September 12, 2013, 12:27:19 PM »

Im still planning to continue this but im just not sure about if doing it in 2D is the best option or to try make it using a cross platform 3D engine.

Grimrock (www.grimrock.net) did this really well, using a full 3D engine but locking movement down to NSEW, it still retains the same feel and enjoyment of the early FPRPGs like bloodwych, EOB and Dungeon Master.
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