Thanks Horace,
All your suggestions will be something we will be looking into as I also use it on my iPhone and iPad so really happy I finally managed to get that working last night as before we had no font (seems iOS is very fussy)
As for your 'Book of skulls' we are using most of your exported clean data files (object files,palettes,switches,monsters etc..) so the plan currently is to get Bloodwych working then the Datadisk but once that's done we want to try and open it up as much as possible for editing/mods, most of the stuff from Book of Skulls should plug strait in so I don't see it being an issue to get it working.
Now If we can work out how the walls link to the scrolls I can get that bit working and Wishbone is currently starting to create all the spells (in case you didn't notice, some already work like Summon/formwall)
I found this in your editor code..
WALLSCROLL=(((AA*16)+BB)/4)-4
If DUNGEON=0 and GAME=6 : WALLSCROLL=WALLSCROLL
Else If DUNGEON=1 and GAME=6 : WALLSCROLL=WALLSCROLL+21
Else If DUNGEON=2 and GAME=6 : WALLSCROLL=WALLSCROLL+33
Else If DUNGEON=3 and GAME=6 : WALLSCROLL=WALLSCROLL+41
Else If DUNGEON=4 and GAME=6 : WALLSCROLL=WALLSCROLL+49
Else If DUNGEON=5 and GAME=6 : WALLSCROLL=WALLSCROLL+59
End If
LINE$(13)="SCROLL: "+Lzstr$(WALLSCROLL,2)
LINE$(15)="EDIT TEXT"
OPTION(15)=True
Can you try explain
I just need to know how to covert the AB into the reference number
DOH! and being blind as a bat I now see ... (((AA*16)+BB)/4)-4
I think this works nicely