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Author Topic: xamos  (Read 3749 times)

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PerspexSphinx

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xamos
« on: June 05, 2013, 08:02:02 PM »

Hi, I'm new.
Where do I ask things about Xamos?
I ask because it works under Aros & on a Mac.
Does anyone know if it can use the 256 gray alpha channel of pngs, I want Anti-aliased edges. I loaded a normal png with a transparent background but it showed up with the background, so I converted it in GraphX2 to a 256 colour png with one colour set to transparent then it worked (no background).  Is there a way to use a standard 24 bit png and keep its full alpha channel intact?
I have only really just altered (carefully) some included examples replacing them with my own sprites and backgrounds... but they work quite nicely.
But I desperately need some more simple examples (hopefully lavishly commented) to help me understand it.
Does anyone know where I could find some more examples (other than those include), or if anyone is using it could they possibly post some?
Thanks.
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SamuraiCrow

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Re: xamos
« Reply #1 on: June 06, 2013, 07:50:43 AM »

As far as I know, XAmos is based on LibSDL as a cross-platform media library.  LibSDL only can save BMP files although with the additional SDL_Gfx library it can load PNG files.  I think the first goal of XAmos is to add AMOS-compatibility features rather than to forge a path into the future of 2D games computing.  To find out more about LibSDL 1.2.x, go to http://www.libsdl.org/docs.php and download the version of the documentation that you're using.  Note:  I haven't verified that the downloadable docs are for version 1.2.x, they may be the release candidate for 2.0.  If they are for 1.2, they will provide knowledge of the underpinnings of XAmos.
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