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Author Topic: Flappy Bird clone  (Read 11445 times)

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HonestFlames

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Re: Flappy Bird clone
« Reply #15 on: March 20, 2014, 07:12:46 PM »

I have to ask WHY.
Everyone bangs on about this game. It was a super mario rip off and thats why it got canned.

Actually, that's far from the truth and this rumour was probably driven from speculation after Flappy Bird received an updated which radically changed the pipe graphics.

Below is a link to the exclusive interview given to Forbes by Dong Nguyen, Flappy Bird's author.

http://www.forbes.com/sites/lananhnguyen/2014/02/11/exclusive-flappy-bird-creator-dong-nguyen-says-app-gone-forever-because-it-was-an-addictive-product/

As for the 'why'... why not?
« Last Edit: March 20, 2014, 07:14:48 PM by HonestFlames »
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FOL

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Re: Flappy Bird clone
« Reply #16 on: March 21, 2014, 10:33:36 AM »

I have to ask WHY.
Everyone bangs on about this game. It was a super mario rip off and thats why it got canned.

Actually, that's far from the truth and this rumour was probably driven from speculation after Flappy Bird received an updated which radically changed the pipe graphics.

Below is a link to the exclusive interview given to Forbes by Dong Nguyen, Flappy Bird's author.

http://www.forbes.com/sites/lananhnguyen/2014/02/11/exclusive-flappy-bird-creator-dong-nguyen-says-app-gone-forever-because-it-was-an-addictive-product/

As for the 'why'... why not?

I didnt read anything about the game, my kids showed me and I thought straight away MARIO. Anyways, this kind of game aint my cup of time. Give me Jumping Jackson or Turrican anyday.
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HonestFlames

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Re: Flappy Bird clone
« Reply #17 on: March 24, 2014, 05:16:44 PM »

I've not been working on this with as much gusto as I'd like, but I've made the changes to enable the title screen to work.

Overlaying Screen 2 showing the FlappyBird logo on top of the dual-playfield screens.



Haven't repositioned Flappy to the side of the logo nor made the logo do a sinewave up/down.

The original game does a quick fade-to-black when the user begins a game. AMOS' built-in Fade command won't work on more than one screen at once, which meant doing a bit of maths to figure out how to do my own fade routine. I have never before done one.

Code: [Select]
Dim PAL0(31),PAL2(4)
Screen 0
For N=0 To 31
   PAL0(N)=Colour(N)
Next N
Screen 2
For N=0 To 4
   PAL2(N)=Colour(N)
Next N

For I=16 to 1 Step -1
   Screen 0
   For N=0 To 21
      T=PAL0(N)
      Colour N,(((T and $F00)/4096.0*I) and $F)*256+(((T and $F0)/256.0*I) and $F)*16+((T and $F)/16.0*I)
   Next N

   Screen 2
   For N=0 To 4
      T=PAL2(N)
      Colour N,(((T and $F00)/4096.0*I) and $F)*256+(((T and $F0)/256.0*I) and $F)*16+((T and $F)/16.0*I)
   Next N

   Wait Vbl

Next I

I tweaked the way Flappy 'flaps', too. It was difficult to get him from a low gap to a high gap. I'm going to look more closely at video of his movement, but for now I've made it so that 2 or more quick taps gives him a bit more vertical delta.

Code: [Select]
If IN$<>"" or Mouse Click Then DELTAY#=Max(-4,Min(-3.25,DELTAY#-3.25))
Seems to work well.
« Last Edit: March 24, 2014, 05:18:49 PM by HonestFlames »
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BooBoo

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Re: Flappy Bird clone
« Reply #18 on: April 16, 2014, 04:28:47 PM »

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Lonewolf10

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Re: Flappy Bird clone
« Reply #19 on: April 17, 2014, 06:05:09 PM »

Attached ADF of the source and assets after I made change to narrow playfield and some other tweaks.

What did you use to compress the attached archive? My version of 7zip says unknown compression method! :(

I'm using version 9.20. I've just checked and it unpacks fine here?

Ahhh.

Just checked and I'm using version 4.57!!  :o

I think it's time to upgrade :)
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