Hi,
Thought I would post a new thread on the up an coming version.
Tweaked Compile flags (Increased speed)
Compiled with latest toolchain (Increased speed)
Dumped FPU code (Increased speed)
Dumped 68881 and 040 code (Decreased EBOOT size)
Optimised and recompiled CPU cores, blitter and blit code (Increased speed)
Add AGA properly (Dont expect any great speeds) - Still having issues with this (not decided yet)
Tweak CPU to CHIPSET timeslice (helps make stuff run smoother when using CHIPSET setting)
Sign PSPUAE to run on any PSP (hacked or not) - think there will be a signed and non signed
PSP's with extra RAM can now use the full amount (phat and early 2000 models, still limited to around 12MB's) non signed / kernel mode can give more RAM
z3Fast RAM (allows you use up to 16MB of Zorro III Fast RAM) - on my Go! I can use 32MB, but stuck with 16MB as then your able to use all RAM listed in menu without issue, unless your on original PSP
Remove Kickstart ROM checksum check (you can use what ever ROM you want)
Remove Serial and BSDSocket support (Increased speed)
Tweaked Compiler / target optimisations (Increased speed)
Fix CD32 button support / Menu option added (there is still one issue, for some reason e-uae code was written to set CD32 buttons on both pads at same time, very wierd).
Tweaked CYCLE UNIT to increase speed (this needs testing thought as messing with this can cause blitter to screw up. i.e. Great Giana Sisters, stuck on title screen
Status:- Last I worked on HDD code, it was mounting HDD as negative size, then reset looping.
As of yesterday, its mounting as correct size then has BUS corruption and reset loops.
Plan now, is to rewrite the HDD code and try again.
Planned additions;
HDD support,
Proper AGA support,
Integrate FAMEC core (may look at integrating UAE4ALL2 FAMEC as it supports 020 FAMEC)
v0.90 Beta 5 <-------- DOWNLOAD