Hi folks!
MadMunky brought me to this place, and I'm pretty surprised about the activity
After he presented his project in our forums, I spontaneously decided to support him in any way, because I ever loved this game too and it was already a theme this year.
About the progress: It works fine - but I'm still not sure if I just work on an interpreter language compiler - sure that this was done in C?
Amiga conversion - well - if at all, I'd prefer the Atari - if there weren't the endianess problem. All data formats longer than one byte are 'upside down' and I've been through with this when I worked on DM-stuff. BW for PC is pure 16-bit-code, but on the 68000 it's probably not - the compilers will have done their optimizationx...
Perhaps - if I got the PC-version running at all, we can have a look on it.
Until then, simply press thumbs that it comes up at all.
Edit: Ouch. I just realize what you are talking about when you say AMOS. So it *is* a basic program after all? If so, I maybe bring it alive at all, but no one can bother me to analyze basic tokens then. That's a shock!