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Author Topic: possible to make Diablo ?  (Read 3238 times)

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rednova

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possible to make Diablo ?
« on: May 23, 2014, 09:17:55 PM »

Dear Friends:
My main achievement is my 2d rpg game -wizard of the orb- wiz.lha in aminet.
I never used sprites in amospro, but I know is possible to use them.
I have a curiosity question:
Is it possible to make a game like diablo in amiga, using amospro ?
Thank you !!!
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SamuraiCrow

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Re: possible to make Diablo ?
« Reply #1 on: May 24, 2014, 01:53:36 AM »

To make Diablo in Amos would mean having to ditch the lighting effects of the original but an ISO Metric projection dungeon crawler would be possible.  My biggest concern, as always, with AmosPro is that the compiler produces substandard code so it doesn't take full advantage of an '020+ processor.
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Hungry Horace

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Re: possible to make Diablo ?
« Reply #2 on: May 24, 2014, 07:13:56 AM »

have a look at Legend : http://hol.abime.net/857  for some inspiration :)
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SamuraiCrow

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Re: possible to make Diablo ?
« Reply #3 on: May 24, 2014, 02:05:04 PM »

Here's a thought:  tiles drawn in ISO-Metric projections are always transparently drawn (as in Bob Draw instead of Icon Draw).  So if you plan on supporting anything better than a 68000 CPU, and I'd recommend at least a 68020 for this game idea, then you could use the Game extension with the recently relicensed Games Master System install to get fast CPU-blitting of the tiles and some additional 68020+ optimized library routines and will even support AGA.  The downside is that it won't work on a stock A500/600/2000 any more.  Since most people will be running it on an emulator, it should not be a big problem to use AGA and you'll get greater palette depths almost for free.
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