Merry Christmas all, sorry its a bit late but have been spending time with the family as one should at Christmas.
I just wanted to let people know what I'm working on at the moment and why.
Bloodwych HTML was done by Wishbone and myself and we got it to a pretty good stage there is some issues with assets loading due to the it being html and the way we have done it and the other issue we have is the fact we have to guess how all the fighting combat system worked so we could only try and make it feel like the original also as the plan was to recreate the game as close a possible that also limited a lot of things.
Bit is working on reverse engineering the Atari ST source, at the moment he has a playable PC version of Bloodwych and the Data disk and is working on converting the code to an understandable version which will hopefully help answer any questions we have about the combat system.
Wishbone also is currently busy most of the time doing other things so I have started a new project on my own.
This will use what we learnt from doing Bloodwych HTML but it is not a clone, my plan is to remake Bloodwych but in 3D. I am doing everything on my own its a slow process for many reasons as I'm having to learn Java and 3D at the same time and also try and model assets.
So at the moment I'm just announcing my plan, I'm not sure how far I will get as while I expect doing all the movement and levels will not be a problem, doing all the monsters in 3D will be more of a challenge.
Key differences with this version will be
- 3D Graphics - Bump mapping/Lighting etc...
- Single Player Screen - No split screen at the moment hopefully I will try make it network playable for the other party
- Converting Bloodwych Hex to Classes - (making it use the original data but without the limitations)
If anyone is any good at 3D modeling in Blender let me know
At the moment this is very early stage and nothing is final that I am showing its all place holder objects and the movement/lighting (pretty much everything) is likely to change from what I have now.
http://youtu.be/91QXL1bCHnA