No not quite that simple i think the reserve as command is used to set aside an area of memory for your arrays/variables which can consume a lot of memory depending on the type of program you're making and how many dimensions your arrays contain so it is a useful command if used correctly.
Basically you need to do a little math to work how much memory your arrays take up then reserve that area of memory in fast RAM to store those arrays but you will run into problems when you try to run your game on different AMIGA's like ones with 512k chip + 512k fast or 1MB chip there are a lot of configurations and if you want your game to run on all with 1MB and WB 1.3 or > then you'll need to work this into your code.
AMOS WILL ALWAYS USE CHIP RAM FIRST UNLESS TOLD OTHERWISE.
Wish i could help you more but it's been over 15 years since i used AMOS but it is all coming back to me slowly since finding this site.
If you're struggling may i suggest you begin with Easy AMOS that's where i began then when onto AMOS the creator and only now am i venturing into AMOS Pro because at the time i couldn't afford it got AMOS the creator of of an Amiga Format cover disk back in the day.
Ahh the memories.