Greetings Amos Heros,
I'm having a bit of a revival, I havn't used Amos since the 90's but for some reason recently I have be finishing a "sample editor" I started 1991 but never finished - it's a long story that involves pascal and now c# - but I never got a chance to finish the Amos version. There is something really special about the architecture of Amos which was the reason I attempted it. Basically the project was started before Amos Pro, I used Amos the Creator but had a requirement for using windows on the workbench, so the Amos version got ditched. The original intention was to use Assembly for optimizations and get all fancy with smooth graphics, but it didn't happen in 1991. But luckily I find myself in a situation where finishing the application as-is in Amos The Creator is worthwhile - and I'm 99% there, only a few little bugs. Sorry it's not a game, but it is fun, and some good effects can be created.
I'm going to find a bit more free time a do a release. I'd like the source available to others, I'm actually going to be using it as an experimental "surface" fro development. I'm using UAE but it is optimized to still run on an A500 with at least 512kChip and 512kFast - i'm developing using 1.3 Workbench (UAE with and fast 040), Amos The Creator and then Amos Pro to do the Compiling.
The reason I post is that I wanted to know the feasibility of making this work as RTG - I've seen some of the progress that happened with Amos Pro but when I look at XAMOS and JAMOS versions i'm not sure if this would work with them. the project isn't about getting it off the Amiga, I want to get it to run better on "normal" Amiga's - UAE etc. I don't need Aga as such, but if I want to continue developing this I'll need modern hires screens - or am I just dreaming?
Thanks for keeping it alive.