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Author Topic: PSPUAE for HENkaku  (Read 14629 times)

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sn0ut

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PSPUAE for HENkaku
« on: August 04, 2016, 10:04:13 AM »

Greetings :)

Now we have a actual homebrew installer for the Vita, are there any plans to recompile PSPUAE as a .vpk?  It runs well on the legacy PSP so im thinking it should run ok on the Vita??

I have tried to recompile myself but I fear my brain has gone rusty over the years :(
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Hungry Horace

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Re: PSPUAE for HENkaku
« Reply #1 on: August 07, 2016, 03:01:38 PM »

do we?  can you give more details please... very interested! :)
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because winuae is made of code and your amiga is made of stuff

FOL

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Re: PSPUAE for HENkaku
« Reply #2 on: August 07, 2016, 04:17:15 PM »

Please details, found the rejuvenate project to much work and I am unable to use vita normally unless I update it.

EDIT:- Very interesting. Just updated to 3.60 and it installed. Will do some testing.
EDIT2:- It works very well. Just been playing Atari Lynx and MegaCD.
They also have a prebuilt toolchain. Makes life so much easier. Will check it out.
« Last Edit: August 07, 2016, 06:17:59 PM by FOL »
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Re: PSPUAE for HENkaku
« Reply #3 on: August 07, 2016, 07:55:33 PM »

Sadly doesn't seem to work in 3.18 atm.... I will wait for it to be back-ported I think!
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Quote from: KillerGorilla
because winuae is made of code and your amiga is made of stuff

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Re: PSPUAE for HENkaku
« Reply #4 on: August 07, 2016, 08:00:16 PM »

Sadly doesn't seem to work in 3.18 atm.... I will wait for it to be back-ported I think!

Now I have had a play, will look at toolchain once I get chance.
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Re: PSPUAE for HENkaku
« Reply #5 on: August 07, 2016, 08:51:15 PM »

Yes, with PSPUAE ported (PSVUAE?)  I have a strong likely hood of upgrading, but.... Do I want to lose my PSP gaming?!
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Quote from: KillerGorilla
because winuae is made of code and your amiga is made of stuff

Hungry Horace

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Re: PSPUAE for HENkaku
« Reply #6 on: August 07, 2016, 08:52:06 PM »

I was however, implying that I'd wait for Henkaku to be made 3.18 compatible, which is my preference!!
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because winuae is made of code and your amiga is made of stuff

sn0ut

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Re: PSPUAE for HENkaku
« Reply #7 on: August 08, 2016, 12:33:18 PM »

Please details, found the rejuvenate project to much work and I am unable to use vita normally unless I update it.

EDIT:- Very interesting. Just updated to 3.60 and it installed. Will do some testing.
EDIT2:- It works very well. Just been playing Atari Lynx and MegaCD.
They also have a prebuilt toolchain. Makes life so much easier. Will check it out.


excited :)  does this mean it would be fairly easy to port to HENkaku?

EDIT:  May be worth adding or releasing the emu (if possible) here - https://gbatemp.net/threads/henkaku-homebrew-request-thread.436542
I added it as item 7 on the list...
« Last Edit: August 08, 2016, 12:40:20 PM by sn0ut »
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Re: PSPUAE for HENkaku
« Reply #8 on: August 08, 2016, 12:35:32 PM »

Yes, with PSPUAE ported (PSVUAE?)  I have a strong likely hood of upgrading, but.... Do I want to lose my PSP gaming?!

HENkaku has been confirmed as a kernel exploit so it just a matter of time before PSP ISO will be enabled :)  Looks like it may open up Vita games too, still TBC though

http://wololo.net/2016/08/07/henkaku-steps-exploit-reverse-engineered/
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Re: PSPUAE for HENkaku
« Reply #9 on: August 08, 2016, 07:14:23 PM »


EDIT:  May be worth adding or releasing the emu (if possible) here - https://gbatemp.net/threads/henkaku-homebrew-request-thread.436542
I added it as item 7 on the list...


not sure why the thread links to the WinUAE source code though?  There is PSPUAE source here on this site, and will be fare more suited to adapation to PSVita!

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Re: PSPUAE for HENkaku
« Reply #10 on: August 08, 2016, 10:25:02 PM »

Requested the thread owner to update the source link to the source hosted here :)
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Re: PSPUAE for HENkaku
« Reply #11 on: August 09, 2016, 10:23:33 AM »

Requested the thread owner to update the source link to the source hosted here :)

Source here is old. I need to upload latest code i have on coding pc.
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Re: PSPUAE for HENkaku
« Reply #12 on: August 09, 2016, 04:36:03 PM »

Requested the thread owner to update the source link to the source hosted here :)

Source here is old. I need to upload latest code i have on coding pc.

0.72 is here and that is still the most stable release version?
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Quote from: KillerGorilla
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Re: PSPUAE for HENkaku
« Reply #13 on: August 09, 2016, 05:00:26 PM »

Requested the thread owner to update the source link to the source hosted here :)

Source here is old. I need to upload latest code i have on coding pc.

0.72 is here and that is still the most stable release version?

Yes, 0.80 is stable to.

EDIT:- Will look on weekend, too much going on week days, :(.
« Last Edit: August 10, 2016, 07:57:36 AM by FOL »
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Re: PSPUAE for HENkaku
« Reply #14 on: August 31, 2016, 10:45:21 AM »

Hey up! yeah a pspuae0.72.vpk would be cool for HENkaku, just managed to dump first vita game and it's worked fine.
Much more interested in homebrew and PSP titles on the Vita though.
Retroarch for HENkaku is being updated nightly and the emulators are getting much better now, managed to get Mame2003/0.78 romset working last night, perfect galaxians, mooncrester, galaga, centipede ect.

The PS Vita has been given a new coat of polish, would love to see PSVuae on the homebrew list :)
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