However, running SnoopDOS before loading AMOS and then running the Med Play command seems to indicate that AMOS doesn't use the library!
I got this wrong.
After further experiments and monitoring with SnoopDOS, AMOS does use the medplayer.library! However, it is only accessed (opened) when the Med Load command is used (which is probably why Med banks aren't saved along with other bank files when saving the program).
Also, monitoring the AUDxDAT registers indicates almost no use with
version 5.2 of medplayer.Library, but alot of activity with version 2.1 of medplayer.Library
is there a MEDtoAMOS program?
Have you got a screen grab of the game yet? maybe there is some other music that could suite it?
I think I recall a mod2abk and abk2mod programs from Aminet. In this case they wouldn't be much help as you point out, but I had problems using the programs a year or so back which is why I didn't keep them.
No in-game images published yet, but I do have 2 promo images - one is available to view here:
http://www.aliensrcooluk.com/public/Images/EternalT3_Promo1.pngI know the music kinda doesn't suite the game, is a bit short and will likely get on peoples nerves quickly, but I don't want to use any of the abk music files I have stored as they have been used atleast once in other AMOS games. Unlike previous releases (including my all assembler demo - All Square by Digital Dalmatian) I really wanted a peice of music not already used by someone else.
Actually dude I had a little think and - here you go, attached MOD. and .Abk
Thanks. Will try them out.
No preview of the game, as it was planned for release last month!
All that is left to do is compress the code, create an icon for it, stick it all on an .adf disk, compress that (.lha format probably) and upload to Aminet.
Then I can relax for a few weeks before returning to an all assembler platform game I started a few years back, released a demo of in Oct 2015 and got a small mention in the news section of the Jan/Feb 2016 issue of Amiga Future!